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Re: Working factory-leaving units

Posted: 11 Jul 2008, 08:01
by Hoi
this is not the worst, the thing that annoys me the most is the when i hve a lab, and i let a con build somehting really close like a wall of nanos around the lab(no i dont play speedmetal:P), the con just doesnt moves and starts building while blocking the lab

Re: Working factory-leaving units

Posted: 11 Jul 2008, 15:51
by LordMatt
Kloot wrote:Actually the whole pathfinder system has quite an elegant design,
it's not hard to understand at all IMO. The reason that units have
trouble leaving factories is because when a unit finishes building,
the factory is open and thus partially non-blocking, which means
the pathfinder won't see most of it and go straight through given
the corners of a unit's footprint, while the ground collision checks
do and interfere (causing movement failures). I've played with this
a few times, but was never annoyed enough to really fix it. ;)
You aren't playing enough and setting long raid queues for jeffs only to have them cancelled by this nonsense and have to rush to requeue them. Please fix! :-)

Re: Working factory-leaving units

Posted: 11 Jul 2008, 20:12
by Acidd_UK
Even better, if you could fix it and simultaneously add more comments and/or a wiki page explaining it for everyone else, then maybe ppl would be less scared of it in the future :-)