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Re: Working factory-leaving units
Posted: 11 Jul 2008, 08:01
by Hoi
this is not the worst, the thing that annoys me the most is the when i hve a lab, and i let a con build somehting really close like a wall of nanos around the lab(no i dont play speedmetal:P), the con just doesnt moves and starts building while blocking the lab
Re: Working factory-leaving units
Posted: 11 Jul 2008, 15:51
by LordMatt
Kloot wrote:Actually the whole pathfinder system has quite an elegant design,
it's not hard to understand at all IMO. The reason that units have
trouble leaving factories is because when a unit finishes building,
the factory is open and thus partially non-blocking, which means
the pathfinder won't see most of it and go straight through given
the corners of a unit's footprint, while the ground collision checks
do and interfere (causing movement failures). I've played with this
a few times, but was never annoyed enough to really fix it.

You aren't playing enough and setting long raid queues for jeffs only to have them cancelled by this nonsense and have to rush to requeue them. Please fix!

Re: Working factory-leaving units
Posted: 11 Jul 2008, 20:12
by Acidd_UK
Even better, if you could fix it and simultaneously add more comments and/or a wiki page explaining it for everyone else, then maybe ppl would be less scared of it in the future
