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Re: Square metal extractor areas?

Posted: 26 Jun 2008, 22:09
by el_matarife
Forboding Angel wrote:Actually that isn't true (But I like square extraction raduii myself).
I did the math and figured out that if we set the length of the square's sides to the diameter of the circle you will get around 20 or 25% more surface area covered per metal extractor. We'd have to set the size of the square sides to the same size as the diameter if we want to make sure the extractors still cover metal "spots" though, since on most maps the mex area just barely covers the larger circular spots.

Re: Square metal extractor areas?

Posted: 26 Jun 2008, 22:10
by Neddie
el_matarife wrote:
Forboding Angel wrote:Actually that isn't true (But I like square extraction raduii myself).
I did the math and figured out that if we set the length of the square's sides to the diameter of the circle you will get around 20 or 25% more surface area covered per metal extractor. We'd have to set the size of the square sides to the same size as the diameter if we want to make sure the extractors still cover metal "spots" though, since on most maps the mex area just barely covers the larger circular spots.

No, on SOME maps the mex area just barely covers the spots. Some classic ports and other poorly designed ones.

Re: Square metal extractor areas?

Posted: 26 Jun 2008, 22:58
by Kloot
Done:

Image

(Could also allow for arbitrary rectangular areas for more control.)

Re: Square metal extractor areas?

Posted: 27 Jun 2008, 00:49
by el_matarife
Totally, amazingly awesome.

Re: Square metal extractor areas?

Posted: 27 Jun 2008, 02:53
by FLOZi
Totally amazingly pointless. Sure it'll be optional anyway so what do I care. :-)

Re: Square metal extractor areas?

Posted: 27 Jun 2008, 17:08
by tombom
FLOZi wrote:Totally amazingly pointless. Sure it'll be optional anyway so what do I care. :-)
I do not have a fucking clue why there is such hostility to a fucking feature request which changs nothing

Re: Square metal extractor areas?

Posted: 27 Jun 2008, 20:21
by FLOZi
It's a waste of dev time when there are a million and one things for which the time is better spent.

Re: Square metal extractor areas?

Posted: 27 Jun 2008, 20:35
by Pxtl
FLOZi wrote:It's a waste of dev time when there are a million and one things for which the time is better spent.
Plus, moar tag soup.

Re: Square metal extractor areas?

Posted: 27 Jun 2008, 21:33
by Zoy64
but dont you want to listen to the voice of the people?

we have spoken!

Re: Square metal extractor areas?

Posted: 30 Jun 2008, 00:27
by reivanen
Pxtl wrote:
FLOZi wrote:It's a waste of dev time when there are a million and one things for which the time is better spent.
Plus, moar tag soup.
This must be the most useless thing that has been requested and implemented. But atleast i guess it was a trivially easy fix :P

Re: Square metal extractor areas?

Posted: 30 Jun 2008, 00:43
by trepan
It was not a fix, it was a feature addition.

Re: Square metal extractor areas?

Posted: 30 Jun 2008, 07:16
by smoth
:mrgreen:
Image

Re: Square metal extractor areas?

Posted: 30 Jun 2008, 08:18
by Pressure Line
reivanen wrote:This must be the most useless thing that has been requested and implemented.
Not true. We have/had multiple threads about implimenting BLOOM in Spring.

Re: Square metal extractor areas?

Posted: 30 Jun 2008, 09:13
by smoth
bloom is a visual feature, proper bloom with allow spring to look on par with many of the modern engines.

Either way, don't get upset about metal boxes, it might not be something you or I will use but if someone wrote it that means it interested that person. No reason to give that person a hard time, if kloot liked the idea enough to program it that is his business. It is his time and effort woe is he for actually doing something he wanted to do.

Re: Square metal extractor areas?

Posted: 30 Jun 2008, 15:17
by Kloot
I won't speak to the merits or demerits of this feature, the people who
bandy words like "waste" around are always louder anyway. As for what
is useful though, arguing over it for three full days when the actual act
of implementation took 30 or so minutes doesn't qualify.

Re: Square metal extractor areas?

Posted: 30 Jun 2008, 15:21
by Hoi
neddiedrow wrote:As long as it doesn't override circles by default, run with it. I'd like triangular mex extraction as well.
would be interesting that if you turn the mexes the triangles turn aswel

Re: Square metal extractor areas?

Posted: 01 Jul 2008, 19:40
by rattle
Tetris anyone?

Re: Square metal extractor areas?

Posted: 02 Jul 2008, 20:47
by Forboding Angel
el_matarife wrote:
Forboding Angel wrote:Actually that isn't true (But I like square extraction raduii myself).
I did the math and figured out that if we set the length of the square's sides to the diameter of the circle you will get around 20 or 25% more surface area covered per metal extractor. We'd have to set the size of the square sides to the same size as the diameter if we want to make sure the extractors still cover metal "spots" though, since on most maps the mex area just barely covers the larger circular spots.
I jsut finally understood how you did that bit of math. In a way we both did it incorrectly.

I was thinking square inside of a circle, you were thinking circle inside of a square. In terms of radius, neither of us is right. It would depend on how it was done in the engine.

Re: Square metal extractor areas?

Posted: 04 Jul 2008, 22:35
by Argh
Um, hey, thanks Kloot! I dunno whether I'll use this or not, but it seems like a pretty useful feature to me...

Re: Square metal extractor areas?

Posted: 04 Jul 2008, 22:59
by Machiosabre
Zoy64 wrote:a square covers more area than a circle.
:roll:

also now we'll need square metal extractors