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Posted: 01 Jul 2005, 07:46
by Zoombie
also, the HIPViewer works fine...

I created a unit modle, and now i need to texture, animate and put it in the game! And once i do, i will be INVINCABLE!!!!

Posted: 01 Jul 2005, 09:10
by Delta
you need to upload the image to a webpage first.

spelled invincible btw :P

Posted: 01 Jul 2005, 17:15
by Zoombie
yes i will be INCAPABLE of spelling!

Posted: 01 Jul 2005, 17:34
by Min3mat
no worries! you are incapable of spelling (yeah i can talk :p)

Posted: 02 Jul 2005, 09:29
by el_muchacho
FYI, some guys have created units for W40K here:
http://forum.hardware.fr/hardwarefr/Gra ... 5919-1.htm

Posted: 03 Jul 2005, 07:47
by Zoombie
Cool! Also i have made a Impireal Gaurd Trooper modle file with Rhino. Once i figure out how to texture it with the 3dO builder, then script it and then i can post it! Or have i already said this a biazilion time's?

Posted: 04 Jul 2005, 19:59
by zwzsg
Well, there's also http://wta.tauniverse.com which should be easier to use in Spring.

Posted: 04 Jul 2005, 22:33
by Zoombie
Well i downloded it and........ i cant get it to work!

Posted: 04 Jul 2005, 23:01
by Zoombie
I have textured the unit! Also is it a bad thing that it hase 465 face's? If so, how do i correct. Now all i need to do is script and animate it and ill have a Impireal Gaurdsman! W00T!

Posted: 07 Jul 2005, 19:39
by Zoombie
Siriosly! How do i decrees the ludicress number of face's that my unit has! 465 faces is too many!

Posted: 07 Jul 2005, 19:54
by Min3mat
um get rid of its beard? :D rofl i dunno!

Posted: 07 Jul 2005, 20:51
by Archangel of Death
Get rid of faces in areas where they can't be seen, such as if you have two boxes adjacent to each other getting rid of the inside faces. And you could try reducing the models detail, simplifying shapes.

Posted: 08 Jul 2005, 03:50
by Zoombie
Can anyone comvert a Gmax file to a LWO file? I want to know so i can use Gmax (whitch is FREE!) insted of Rhino (whitch costs money, something that i dont have enough of!)

Posted: 08 Jul 2005, 17:37
by Zoombie
Well guss what? It turns out i MESHED the thing by accident!

Posted: 24 Jul 2005, 12:30
by Benito
I have to say, the idea of an Epic mod has always appealed to me. The main challenge is getting the scale right. Seeing an Imperator titan on the same screen as a squad of space marines is a difference of an order of magnitude. The entire squad would take up a 1x1 groundplate each marine a collection of pixels on screen, whereas the titan would be at least 6x6.

Weapons points on titans would have to be used efficiently to cope with the 3 weapon limit in TA. The smaller titans would be alright, but as soon as you get to the larger ones, you would have to group weapons into classes (for example having two missile launchers using the same weapon on a Warlord titan). Of course if someone wants to remove this limit from Spring...

I reckon the best place to start this mod is the titans and work down in scale (super heavy battle tanks, other vehicles, infantry). I think Epic started off as "Titan Legions" back in the day...

Posted: 24 Jul 2005, 13:38
by AF
That limit does nto exist in spring, you can have as many weapons as you want. The thign stopping us is the definitions. Spring will only parse the 3 weapons then it wont look for any more.

Posted: 24 Jul 2005, 14:01
by zwzsg
Or you could make Titan have weapon module: they would grab weapon pods that they'd mount on themselves. It's possible in TA, like BattleTanx TA show, so hopefully it could work in Spring too.

Posted: 24 Jul 2005, 16:05
by Benito
I'm intrigued. How do weapon modules work then?

Posted: 24 Jul 2005, 20:09
by AF
CUnit::ParseTAUnit() only attempts to load 3 weapons, and ignores anything else such as a 4th weapon.

Posted: 24 Jul 2005, 22:45
by Benito
Heh, sorry Alantai, the question was directed at zwzsg regarding BattleTanx...