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Re: Side Icons
Posted: 10 May 2008, 20:26
by Machiosabre
lurker wrote:Screw 64x64.
BEEEEEEEEEEEEEEEEEES!

Re: Side Icons
Posted: 10 May 2008, 20:35
by AF
ok to shut you all up and stop you killing this off with death by discussion:
_16.png _32.png _64.png
SVG while a nice idea is unrealistic. None of the lobbies currently use SVG icons yet and very few modders actually know what SVG means nm how to make them.
Let this be the end of it.
Re: Side Icons
Posted: 10 May 2008, 20:41
by Snipawolf
Scalable vector graphics, amirite?
Anyways, this means that I actually need to make a decent icon for the humans and revamp the aliens one, heh heh.
Re: Side Icons
Posted: 10 May 2008, 21:06
by smoth
Re: Side Icons
Posted: 10 May 2008, 21:21
by rattle
Machiosabre wrote:BEEEEEEEEEEEEEEEEEES!
Made one ages ago

Re: Side Icons
Posted: 10 May 2008, 21:28
by Gnomre
While you are all implementing this, either make sure spaces are supported or give us tags in sidedata or resources.tdf or something.
(our factions are "Galactic Empire" and "Rebel Alliance", therefore the sidepics have to be "galactic empire.bmp" etc)
Re: Side Icons
Posted: 10 May 2008, 22:04
by AF
Lobbies tend not to parse tags in files at all
Re: Side Icons
Posted: 10 May 2008, 23:44
by Gnomre
Well, whatever, just make sure spaces work then

Re: Side Icons
Posted: 10 May 2008, 23:47
by MelTraX
Just a thought, but do we want to keep the bmps at all?
Re: Side Icons
Posted: 11 May 2008, 17:52
by AF
Something like this would have been done ages ago but betalord has always insisted on bitmaps, which I assume is because he didn't want to have to add png support to tasclient, so the discussion between me hollowsoul and him broke down.
So for now I would keep the bmp for backwards compatibility and use the png if its available.