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Re: Core Instigator +1 RE-worked

Posted: 07 May 2008, 05:15
by Warlord Zsinj
Lazy lazy lazy!

;)

Re: Core Instigator +1 RE-worked

Posted: 07 May 2008, 20:40
by Zpock
I really like this new texture, I think it looks like you carefully planned for what the unit will look like from a long distance? I like the bigger more prominent details like the fork thing and black squares on the track covers, much better choices of coloring... light/dark areas and the rusty metal instead of a plain and utterly boring completly desaturated eye gouging gray is delightful.

Overall, just shows a crazy improvement over the earlier work which is awesome to see.

Re: Core Instigator +1 RE-worked

Posted: 07 May 2008, 20:55
by smoth
mr d can I get a copy of your base pattern texture so I can match with your texturing?

Re: Core Instigator +1 RE-worked

Posted: 07 May 2008, 22:25
by MR.D
Sure Smoth, hop on MSN.

Re: Core Instigator +1 RE-worked

Posted: 08 May 2008, 23:02
by MDV
Image
In game old model looks much better. So, new has a very sharp detalization for such size. IMHO. :roll:

Re: Core Instigator +1 RE-worked

Posted: 08 May 2008, 23:21
by rattle
The old one is washed out. The new one looks better at playing distance which is what's the most important.

Re: Core Instigator +1 RE-worked

Posted: 09 May 2008, 14:25
by Erom
MDV wrote:Image
In game old model looks much better. So, new has a very sharp detalization for such size. IMHO. :roll:
Seriously, is this a typo? The new one is so much better!

Re: Core Instigator +1 RE-worked

Posted: 09 May 2008, 15:01
by Abaddon
New is too motley... Looks like heap of unassembled components.

Re: Core Instigator +1 RE-worked

Posted: 09 May 2008, 16:06
by MDV
Erom wrote:Seriously, is this a typo? The new one is so much better!
How? I look at this picture too. :shock:

Re: Core Instigator +1 RE-worked

Posted: 09 May 2008, 16:53
by Erom
Well, I guess we just disagree in a fundamental fashion then.

Re: Core Instigator +1 RE-worked

Posted: 09 May 2008, 17:38
by rattle
Needs more rules against expressing opinions.

Re: Core Instigator +1 RE-worked

Posted: 09 May 2008, 17:39
by Guessmyname
I think he's saying the new texture just looks too 'busy'. On the other hand, the old one is washed out and dull.

Re: Core Instigator +1 RE-worked

Posted: 09 May 2008, 21:46
by MR.D
Are you using Advanced shading when taking that pic?
I don't see the glow working at all.

Or maybe its the map he's using that has too bright of light settings, it looks way brighter than it did in Upspring, that might be it?

Re: Core Instigator +1 RE-worked

Posted: 09 May 2008, 22:05
by rattle
Most maps use an ambient setting of ~0.5

Re: Core Instigator +1 RE-worked

Posted: 09 May 2008, 22:15
by SwiftSpear
The new model is MUCH better at playing distance. Not so much that the texture looks alot better, but it stands out alot more and makes it easy to pull the unit out in a crowd.

Re: Core Instigator +1 RE-worked

Posted: 10 May 2008, 06:16
by Das Bruce
Erom wrote:Seriously, is this a typo? The new one is so much better!
I don't think anyone else has noticed.

Re: Core Instigator +1 RE-worked

Posted: 10 May 2008, 20:35
by Snipawolf
SwiftSpear wrote:The new model is MUCH better at playing distance. Not so much that the texture looks alot better, but it stands out alot more and makes it easy to pull the unit out in a crowd.
Yep, the contrast is way up compared to the other one.

Re: Core Instigator +1 RE-worked

Posted: 11 May 2008, 20:30
by SpikedHelmet
I prefer the old model. The new one, while undoubtedly having a better texture, is quite over-detailed from the RTS perspective, which tends to make the model in-game look like a jumbled mess that is only distinguishable while moving.

However, on the other side, the old one looks a heck of a lot like the (original) Goliath tank.

Re: Core Instigator +1 RE-worked

Posted: 12 May 2008, 12:02
by MR.D
I dunno then, but there seems to be some serious overbright going on that didn't show up in either Max when I rendered it, or in upspring.

Something is causing it and its confusing the shit outta me.

Re: Core Instigator +1 RE-worked

Posted: 12 May 2008, 15:16
by rattle
No, it's the map lighting settings. An ambient light of about 0.5 will make the model fullbright (or almost) when it is facing the light source.