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Re: Missile launcher
Posted: 09 May 2008, 00:55
by Peet
MDV wrote:Oh.. Texturing is hard.
Yes, it's much harder to make textures than to critique them, eh?

Re: Missile launcher
Posted: 09 May 2008, 02:42
by MR.D
I'll agree with that

Re: Missile launcher
Posted: 09 May 2008, 08:24
by Warlord Zsinj
It's also not nearly as much fun

Re: Missile launcher
Posted: 09 May 2008, 16:09
by MDV
Critique is hard too! It needs objectiveness, understanding, experience and many-many years of work at this vocation!

Re: Missile launcher
Posted: 09 May 2008, 16:26
by rattle
So you're practicing eh? I better put you on ignore then...
Re: Missile launcher
Posted: 09 May 2008, 16:32
by smoth
Actually I find texturing fun, it is just time consuming.
Re: Missile launcher
Posted: 09 May 2008, 18:35
by Wolf-In-Exile
Keep at it. Once you get the hang of it, texturing is really the more fun part in the 3D creation process. And it helps your modelling alot as well, because you'll learn to make models so they're more efficient, cleaner and thus easier to texture.
Re: Missile launcher
Posted: 10 May 2008, 01:47
by Snipawolf
smoth wrote:Actually I find texturing fun, it is just time consuming.
+1
Re: Missile launcher
Posted: 10 May 2008, 05:31
by SpikedHelmet
Texturing is a pain in the fucking ass and I hate it.
Re: Missile launcher
Posted: 10 May 2008, 08:53
by MR.D
Ok yeah, it totally sucks unless you're getting payed to do it
Unwrapping (uvw mapping) and texturing are probably the hardest part to creating a model because a uvw and texture can make or break any model, good or bad.
Uvw mapping is just plain boring, tedious work.
You can make the most badass looking model ever, but if you can't unwrap it or texture it and make it look good you might have well not even have made it, unless you can find somebody else willing to do those other steps.
Its just a process that you learn, and each step forward relies heavily on the last one being done well.
Re: Missile launcher
Posted: 10 May 2008, 11:13
by Guessmyname
Argh wrote:MDV, a model without a skin won't get used. You need to stick to it, and learn how to get your model unwrapped and skinned.
*coughs, points to all the untextured PURE model's he's sent to Argh and the IW team over the past year*
Re: Missile launcher
Posted: 10 May 2008, 16:29
by rattle
Don't encourage them!
Re: Missile launcher
Posted: 13 May 2008, 17:53
by Tribulexrenamed
Too late, I will never try to texture models again. Expect to see tons of models without textures coming from me in the next few months.
Re: Missile launcher
Posted: 13 May 2008, 19:40
by smoth
Well, odds are they will not be textured. We have tons of modelers and few texture people.
Re: Missile launcher
Posted: 14 May 2008, 02:40
by MR.D
And even fewer willing to do charity
Or the free time and hair left to acomplish it

Re: Missile launcher
Posted: 14 May 2008, 02:43
by smoth
I definitely have the hair. Just not the time.
Re: Missile launcher
Posted: 16 May 2008, 03:41
by Tribulexrenamed
I do not know about time, but if I can figure out how to unwrap models nicely, I could do textures. I should brush up my PS skillz.