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Re: What's shakin (re: mods, mods, mods, etc) (textwall)
Posted: 26 Apr 2008, 02:15
by Saktoth
Caydr wrote:2.11
You mean 2.23. 2.11 is seen as 'the perfect, superior AA version of the dreamtime of spring before caydr mecked it up' by certain segments of the community.
Re: What's shakin (re: mods, mods, mods, etc) (textwall)
Posted: 26 Apr 2008, 02:45
by SwiftSpear
rattle wrote:Because some people have fun at doing art. They like opportunities to practice their skills, to pick up new tricks and methods, or generally improve their workflow. I don't need to like the gameplay for that.
Ya, this. And added, for me anyways, the fact that my work would be publically used for anything gives me incentive to make it the best I can, even if I personally don't find the project fun to play... And even then, I don't dislike evo, it's a fun mod to watch, and I support the work that's gone into it, I just don't have much fun acctually playing it because I feel like I'm frantically econ managing while making very few strategical and tactical choices.
Re: What's shakin (re: mods, mods, mods, etc) (textwall)
Posted: 26 Apr 2008, 10:03
by Forboding Angel
I find it somewhat alarming that you feel like you're econ managing at all compared to *A mods. THe econ in evo is very simple. At any rate that's a discussion for another day.
Well ok, what model you wanna try?
Re: What's shakin (re: mods, mods, mods, etc) (textwall)
Posted: 29 Apr 2008, 15:05
by Das Bruce
Go back to 4.5, that was probably the best if memory serves.