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Re: Creating a standard for checkpoint-based maps

Posted: 20 Apr 2008, 18:11
by lurker
None of the mods have a full system with rarity features at the moment. I'm working on adding what I described to both IW and Evolution.

Re: Creating a standard for checkpoint-based maps

Posted: 22 Apr 2008, 09:08
by SwiftSpear
I'm highly against official standards... but ya, feel free to develop standards however they are necessary.

Re: Creating a standard for checkpoint-based maps

Posted: 22 Apr 2008, 10:53
by Tobi
Maybe a default script to extract points from metal map / geo locations can be included in springcontent.sdz, so maps can override this with their own script doing their own thing. (Possibly (usually?) just returning hardcoded values.)

This way the mods that need this control/check points "work" on all maps. According to lurker scheme for example, the default script could just generate points at all metal maxima and all geos. It could then assign rarity based on map area divided by the total number of points of that type it finds, and feature=geo could be assigned for geos.