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Re: A Team-based RTS

Posted: 13 Apr 2008, 08:17
by KDR_11k
Ixoran wrote:Also, just because people farm, doesn't mean that is the way the game was intended to be played...
Of course but it's a flaw with reward schemes, the point system is dumb and any weakness will be exploited pretty soon, forcing you to add more complexity to the system.

Re: A Team-based RTS

Posted: 13 Apr 2008, 15:19
by 1v0ry_k1ng
I lopened this thread thinking this was an RTS based on the A-team,
what a gip

Re: A Team-based RTS

Posted: 14 Apr 2008, 00:10
by Ixoran
Zpock wrote:If you make the game to be about collecting points then people will do just that.
Almost every game ever boils down to "points"(EXP, Highscores, Metal, Energy, gold, stats, overdrive, kills...) it all really comes down to how much you want to abstract it I guess. That and the playerbase.

Re: A Team-based RTS

Posted: 14 Apr 2008, 02:17
by Zpock
It depends if your talking persisting (between games) points or not, then there's a huge difference. And making the enemy give up or killing all the enemies units as is the normal RTS victory condition is not directly connected to any points (they just help).

Re: A Team-based RTS

Posted: 14 Apr 2008, 13:36
by KDR_11k
Ixoran wrote:
Zpock wrote:If you make the game to be about collecting points then people will do just that.
Almost every game ever boils down to "points"(EXP, Highscores, Metal, Energy, gold, stats, overdrive, kills...) it all really comes down to how much you want to abstract it I guess. That and the playerbase.
The difference between score points and resources is that resources have a very simple way of gathering that is explained to everyone, the scoring algorithms are usually kept somewhat secret and when attempting to reward cooperation often very complex.

Re: A Team-based RTS

Posted: 15 Apr 2008, 20:02
by rcdraco
KDR_11k wrote: IIRC Draco made a team-based mod once.
The Blue Tanks could be team based I guess. We rarely played teams though. Updates to a few of my mods could make team matches more fun.

Re: A Team-based RTS

Posted: 15 Apr 2008, 22:33
by rattle
1v0ry_k1ng wrote:I lopened this thread thinking this was an RTS based on the A-team,
what a gip
Mid-East Crisis 2.0 will have the A-Team as easter-egg. :P