Sometimes that may result in claims that non-TA mods suck, I strongly suspect that Swift considers TA to be the game that fits him and will not like a non-TA game as much. Compared to TA a game with C&C level unit counts would seem incomplete yet in any other context such a game would be complete. A game like World in Conflict would look like a minigame compared to TA yet it's considered a real RTS.
I 100% agree with you on that.
Everything we release is viewed from this mindset. It's very, very hard to change that perception, and I don't see any point in trying to- it's just a waste of my time.
I don't think any programmers are actively hostile against using proven marketing techniques, I'm pretty sure programmers are just actively hostile about everone moaning and bitching that this and that is required, while they (the programmers) always have to implement it.
While I think that the "bitching and moaning" comment is well deserved(
meh, I just had to open my big mouth, didn't I... sheesh)...
This issue of marketing is a major core issue that keeps coming back and causes so much friction, and I think it's pretty obvious that the only way to change that is to give people effective marketing tools, so that then it's really down to whether people have made a decent game or not.
It's the cause of so much controversy around here, because everybody designing games
knows that the playing-field isn't level; if you're not working on SWS, you're likely below everybody's radar outside of Spring, and within Spring, you don't see enough users give your products a try to have any real hope of gaining momentum.
Spring needs to re-brand itself,
as a game engine first, and an implementation of OTA second, and move as far away from OTA as it can, while changing the marketing dynamic, to affect major change. It's a perception issue. You wouldn't need to change anything but the branding stuff- i.e., a website that made Spring, the engine, stand out in front of the games made with Spring.
While I'm ranting... what happened to the site makeover stuff? The last time I saw things happening, people were yelling at each other, instead of just getting something done. If there's real interest in getting something done, meh, let's hold a mockup contest, to design a new frontend look, with the winner getting implemented, and get that over with.
I'll participate in making art for that. I just wasn't really interested in all of this controversial stuff about how it was coded, and reading pointless posts about it when good looks are the major thing, with any decent website. I mean... it's just a front end. Doesn't need to be dynamic, with super-amazing code that does stuff. That's nice, but meh, it's not life or death.
People forget that it can just be simple, and still get the job done, when many game sites have very simple front ends, imo. You can always have a frame to show a news-ticker, or whatever... it doesn't need to be some giant mess of dynamic content. The current frontend is practically a static site anyhow....
if you can pull of a decent home-brewed installer the Spring installer actually reaches one of the unwritten Spring goals: to have mods market their stuff separately, on separate sites, with separate installers, etc. (though there are quite some technical issues to overcome with this approach AFAIK)
I don't think I'm going to have time to do that, before this release, but yeah, it's definitely a goal, at this point, and I plan to offer the installer, with instructions, from my website, to allow people who come to the game from outside Spring to use it as a way to install the game engine.
If you really want to facilitate that, if that's an end-goal... meh, it'd be nice if the Installer could install silently to the default directory, without user intervention, if sent some parameter. That'd make it relatively straightforward.
I don't think it'd be good for anybody to send users to a wholly different Lobby yet, but that's a relatively minor wrinkle, until the day that there's enough audience for it to matter.
You have no posters, banners, adverts or websites.
Actually, that's not true, albeit my website needs to get rebuilt before release, to be sure... I've actually been doing minor promo elsewhere, to get going on that prior to release...
I'd make stuff for some sort of advertising interface to the Lobby in a heartbeat, though. Make a simple advertising interface in AFLobby, tell me the specs for pictures and text, I'll have you one in less than a week.
And all of you who complain you dont have time to build a website or add AI support or work on campaigns, what a load of nonsense. If you don't have time yourself there's nothing stopping you putting up a thread titled "ModXYZ: Web Designer Wanted" or "We need someone for AI support". Nobody asked you yourself to do it, they're just asking that it gets done.
It's not that simple, AF. Really. If I really thought I could cure all evils by asking for volunteers, I'd do that, and I actually do ask for help on certain things, you're just not aware of it, because I don't do it in public.
[BIG EDIT]
Y'know what... I'll start a "design a new front end" contest right now... meh. If it comes to nothing, so be it, but I'd rather try and get this moving. The more I think about it, this is one of the big issues where I lacked time and didn't push it, and then lost interest when it was obvious it wasn't going anywhere useful, and I feel that it's a major deal.
I can't get to making a new design until Sunday at the earliest, but that's all right, we need to get rolling and get this done.