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Re: Kustorion Mod
Posted: 30 May 2008, 18:53
by smoth
neat model. consider flipping it's direction..
Re: Kustorion Mod
Posted: 30 May 2008, 19:27
by Pendrokar
smoth wrote:neat model. consider flipping it's direction..
The front is with one wheel or did you think to flip it to the two wheels?

Re: Kustorion Mod
Posted: 30 May 2008, 22:23
by rcdraco
Your tires has side parts that barely stick out, you can reduce your pains you'd have UV mapping it, and just texture it in.

Re: Kustorion Mod
Posted: 30 May 2008, 23:24
by Snipawolf
Are you kidding? That won't be a pain at all...
Edit: yeah, they banned three wheelers due to them failing at turning and junk, it'd make more sense to have two wheels for more balance instead of just one.
Re: Kustorion Mod
Posted: 31 May 2008, 23:29
by Pendrokar
I'll stick it being a three wheeler! It makes it look cheap and fast.
Next Unit Model(I will texture when I get all ground units done):
Tech 2 Wheeled Chassis -
Reminds me of a Humvee. Triangle count - 400(95+76x4)
Tech 1 triangle count was 358(130+76*3)
Re: Kustorion Mod
Posted: 01 Jun 2008, 02:55
by rcdraco
Triangles will tell more then quads, triangles are what spring interprets them as, tesselate triangulate, get the number of tri's then undo it normally. 400 quads sounds like a lot for that shape though.
Re: Kustorion Mod
Posted: 01 Jun 2008, 19:18
by Pendrokar
Wheeled Tech 3 -


Tricount of Wheeled Tech 3 - 600(144+6x76)
Well the wheels are the ones that get that to many tris. Problem could come from weapons though. I will need to get them under 150 tris.
Next the super wheeled Tech 4 (8 wheels;12 turrets) for tomorrow
BTW you can see that Tech 3 has a turret at it's back so the turrets will be able to pitch at more than 90 grads.
Re: Kustorion Mod
Posted: 03 Jun 2008, 11:29
by Pendrokar
Wheeled Tech 4 -


Tricount - ~722(~114+76x8) can't remember model tricount and don't wanna check!
So should I texture now or continue on with treaded chassis? I just though that all ground units would have similar textures. So why should I bother doing it now?

Re: Kustorion Mod
Posted: 03 Jun 2008, 21:23
by Tribulexrenamed
Get the models done first IMO. I want to see the actual working concept working, because it would be incredibly useful for the mod I am making.
Re: Kustorion Mod
Posted: 03 Jun 2008, 22:17
by rattle
I'd skip wheels and go for tracks right away, much less polies. At least when most of the wheels can't be seen at all
Re: Kustorion Mod
Posted: 04 Jun 2008, 13:24
by Pendrokar
K...
Tech 1 Treaded Chassis -

Tricount - 121 (77+22x2(Treads))
EDIT: Wait missed one triangle, but you can't see that in that picture. So actual tricount - 134 (78+28*2(whups about this too))
Re: Kustorion Mod
Posted: 04 Jun 2008, 17:10
by Pendrokar
Oy forgot one triangle to the Tech 1.
Well I missed one day so here is Tech 2 Treaded Chassis -
Tricount - 232 (122+4*28)
Re: Kustorion Mod
Posted: 05 Jun 2008, 14:37
by Pendrokar
Hmm when i was thinking about the design of this mod I remembered the RTS game Metal Fatigue(released at 2000) which had a quite similar customization system as this mod will have. Some that finished the game new that there should and must be a sequel. Maybe I could get the people that wanted a sequel to help me with this mod. Though it would mean adding combots to the mod. The game was selled only for a year and then it couldn't be gotten anywhere other than used ones at amazon and ebay.. The company though is till functional and maybe I can get a license for making a mod based on the game(get rights to use combot models and sounds if lucky!)!
Actually I was thinking of adding combots or something like that in an further version of the mod.

Re: Kustorion Mod
Posted: 05 Jun 2008, 15:45
by Erom
There is a fairly long thread on metal fatigue in off topic.
Re: Kustorion Mod
Posted: 05 Jun 2008, 19:55
by Pendrokar
Just a month ago? Heh I rarely go into Off-topic that is why I didn't see it!
Tech 3 Treaded Chassis + comparison with others -
Tricount - 260(148+4*28)
Re: Kustorion Mod
Posted: 05 Jun 2008, 20:25
by Pendrokar
Whups misunderstood polygon description!

Re: Kustorion Mod
Posted: 06 Jun 2008, 16:13
by Pendrokar

Oh great about time this happened.
Though I knew something was not right with my 80GB Hard Drive. Because it was old and sometimes lagged the whole system. But it seems one partition got unloadable(the "games" partition). Now Windows cannot start without a BSOD telling "Unmountable_Disk_Volume" and with MiniPE(Mini windows on a CD) I found out which partition was responsible. Will try some other Hard Drive Fixing programs, but just wanted to tell you that modeling on this mod will be delayed!

Re: Kustorion Mod
Posted: 07 Jun 2008, 16:06
by Pendrokar
Ah good. Hardly stable but I can still use my Hard Drive...
Tech 4 Treaded Chassis -


Tricount - 282 (170+4*28)
Re: Kustorion Mod
Posted: 07 Jun 2008, 17:55
by rcdraco
Make some guns, the chassis look great. You have more then enough as well.

Re: Kustorion Mod
Posted: 07 Jun 2008, 18:26
by Pendrokar
rcdraco wrote:Make some guns, the chassis look great. You have more then enough as well.

STOP READING MY MIND!!!
