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Posted: 12 Jun 2005, 00:49
by Kixxe
1: get flashget: http://www.amazesoft.com/download.htm
Download stuff from more then one place, paus the download, have everything sorted in a downloaded map...
It shows ads/popups, but only while it's running. NO spyware! (great program for dialupper like me^^)
2: What about we have some diffrent maps. Some 1 mbyte, 1 30-50 mbyte. We need maps to show off as some suggested. Even if plp whit dialupp may be scared away, we must show of the best side of spring to get a good community which= More map/mod/stuff makers +player to use em = more fun for us^^

Posted: 12 Jun 2005, 02:04
by Warlord Zsinj
You see, I think the best idea would be to offer 4 different maps for the light install, the ones that Gnome suggested.
Then for the big install, run a vote for it, but keep it under 100 megs.

And for us 56kers, we just have to download the core files for updates.

Posted: 12 Jun 2005, 11:28
by AF
Thats the thing, we'd split th groups of maps into categories of size and release the top 4 or so in each as seperate options, to be cvhosen based on what bandwidth you can afford.

Such as a selection of <1mb maps then a similair selection of larger maps then a similair selection fo the largest maps<20MB

Re: For the next release

Posted: 13 Jun 2005, 00:12
by PauloMorfeo
Fnordia wrote:... including a few of the new maps ... Possibly removing some ... which ones ...?
I hate map4. It is beautifull but the north has like 6 vents and south has none and it has loads of metal on places where you can't build a metal extractor, as well as alot of space where the terrain does not allows you to build.

To be added:
Core Prime Industrial Area (2MB) - It needs at least one metal map and this big one, seems to be the one most often played. The smaller Metal Heck (6MB) would also be nice.

Full Moon (3MB) - Good loocking small map which also has it's metal patches showing. The highly classical Comet Catcher (5MB) would also be a good addition to please the ones that want a bigger map and it has a nice rectangular shape to make up for team play, norht vs south.

Gods Of War v2 (7MB) / Gods Of War 2 (3MB) - One of these is almost a must. Especially if map4 is removed, leaving the maps pack with no map that has the players start separated by water. I prefer GOW v2 because it is smaller, making more intense fights and it is nice to play unbalanced fights of 3vs2. A bigger GOW2 or Green Isles (8MB) would also be nice.

So, removing one and adding at least 3 new maps (>=8 MBs-map4), would cover alot of diferent gameplays.

A map style that would still be missing, would be a full water map.

The size of a possible download, starts to make it look like having the game, the units pack and a «recomended» maps pack separated, like good ideas (if that ain't too much work).

Posted: 13 Jun 2005, 05:29
by mongus
Map 4 is maybe a replace for the handycap thing.
And a good way to learn how to use geo vents.

Posted: 13 Jun 2005, 09:04
by Torrasque
And is there a new compression system in sight? We could add more map (I think about Buggis work on the hpi format.)

(I've mad a 32*32 flat metal map with a repetative 512*512 texure. It take 20 mo and the pathfinder's files 30 mo. If I compress it, it only took 300 ko!)

Posted: 13 Jun 2005, 11:06
by el_muchacho
Torrasque wrote:And is there a new compression system in sight? We could add more map (I think about Buggis work on the hpi format.)

(I've mad a 32*32 flat metal map with a repetative 512*512 texure. It take 20 mo and the pathfinder's files 30 mo. If I compress it, it only took 300 ko!)
You mean kb ? (ko is french)
Since the installation package is already compressed, adding compressed files in it won't make it smaller, I'm affraid

Posted: 14 Jun 2005, 15:31
by Torrasque
el_muchacho : I agree, what I said is very stupid :) I wished I can edit it before someone read it :)

edit : and yes, it was kilobyte.

...

Posted: 17 Jun 2005, 02:23
by hrmph
Gnome's idea is on point. The map that DEFINITELY needs removing is map4. One player starts next to like 6 geysers on the one. I guess it could just be fixed. If I had to vote on a new map being included, I'd say CPIA or The desert triad2, or Green Isles V2. Personally I think Azure Rampart should _definitely_ be included, just because its such a highqualtiy low-size map.

Posted: 17 Jun 2005, 15:49
by Warlord Zsinj
Map4 is the only option for the amphibious battle script. I think this is why the map is intensely unbalanced.

Perhaps this is a reason worth keeping it for?

Has anyone considered simply opening it up and rebalancing it, rather than getting rid of it entirely?