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Re: Treeees

Posted: 28 Feb 2008, 16:16
by rattle
Is that a reason for a forum ban? I think it is.

Anyway, the trees are kickass.

Re: Treeees

Posted: 28 Feb 2008, 19:08
by smoth
I hate to say it I wouldn't say it is are reason for a forum ban but I definitely say his entire post history is :P.

Re: Treeees

Posted: 28 Feb 2008, 23:40
by Gota
Anyone knows if there are any trees without leaves?dead or burnt trees...

Re: Treeees

Posted: 28 Feb 2008, 23:57
by smoth
that is easily done gota.

Re: Treeees

Posted: 29 Feb 2008, 00:26
by rattle
It is indeed, make leaves on existing texture transparent or scroll up and Image.

Re: Treeees

Posted: 08 Mar 2008, 04:10
by rattle
Got around to fix these pretty old trees I made for noize once. Added fake specularity, fixed the UVs for lower texture res and got rid of the sticklike trunks. Not as pretty as Spiked's but they actually make nice jungle vegetation (I hope :P), and they're fairly low cost at about 55 to 64 polygons, 128x128 texture. Free to use.

ImageImage
Image

Link

Re: Treeees

Posted: 08 Mar 2008, 05:38
by SpikedHelmet
I've also made several variety of bushes and tallgrass. They're nothing fancy, but I don't think many people have made bushes, so.. there you go. They'll be in the map once its released.

Re: Treeees

Posted: 01 Jun 2008, 19:43
by Argh
I would like to make use of these trees (Spiked's), having seen them in that recent map that used them extensively (the LLTA fort thingy).

However, I need to have your explicit permission, as I'd like to re-configure them and make them World Builder objects, and World Builder is a GPL project. May I use them for that? It'd give me more variety in my automated forests, etc., which would make World Builder an even better tool.

Nuuuuts

Posted: 28 Jan 2009, 20:28
by ScarySquirrel
Oyezwelovethetreesoyez.

P.S. The visual splendor of the Spring engine was a major selling point in my adoption of it as my chief RTS. One of my friends, who owns Supreme Commander, nearly blew a fuse when I showed him Autumn.smf on his computer's Spring. Keep up the good work.
One thing I like about the trees is to imagine that there are little animals watching the titanic battles of the peewees.

Re: Nuuuuts

Posted: 30 Jan 2009, 05:43
by MidKnight
ScarySquirrel wrote:Oyezwelovethetreesoyez.

P.S. The visual splendor of the Spring engine was a major selling point in my adoption of it as my chief RTS. One of my friends, who owns Supreme Commander, nearly blew a fuse when I showed him Autumn.smf on his computer's Spring. Keep up the good work.
One thing I like about the trees is to imagine that there are little animals watching the titanic battles of the peewees.
:?

...and I bought SupCom for the graphics and returned to spring for its superior gameplay...

oh well, maybe I'm just detail-blind :P

Re: Treeees

Posted: 30 Jan 2009, 11:04
by SpliFF
Please provide animation scripts as I will be using these as Ents.

Nah, just kidding. I would appreciate using them for some maps though.