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Re: [LLTA Reloaded] Version 1.0 beta (soon)

Posted: 03 Mar 2008, 15:58
by Gota
First of all supply us with some screens from a normal angle and not 90 degrees.
Second of all i have to agree that those plates dont look better than the ones already used.

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Posted: 03 Mar 2008, 18:34
by LordLemmi
Hehe oke now i changed them again i hope they look finaly great :)

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Here the new build gui pictures:

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I hope you like it so far :)

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Posted: 03 Mar 2008, 18:53
by Gota
Just a general question...Is there no way to make the textures join together whenever 2 buildings are built clsoe enough for their base textures to touch each other.

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Posted: 03 Mar 2008, 18:56
by LordLemmi
In this spring version not, maybe in future they will overlap and when the buildsize is like x=6 ,y=8 you have problems when you turn the building , tested it allready ^^

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Posted: 03 Mar 2008, 23:24
by Crayfish
That looks a lot better... still not convinced that it doesn't look even better without them but might just be a case of getting used to it :)

Re: [LLTA Reloaded] Version 1.0 beta (soon)

Posted: 10 Mar 2008, 13:17
by LordLemmi
Atm i can´t really work my computer is broken :/ hmmm but here some screenz from my edited nuke effect :)

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:)
I hope you like it ^^ :)