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Re: BA: What if SFX replaced with Vocal SFX?
Posted: 02 Feb 2008, 16:32
by Cabbage
Hmm that mod info thingie? shows buildtrees, unit damages etc.. dunno about sounds though, im about to go out and get completely smashed so will have a look on monday

Re: BA: What if SFX replaced with Vocal SFX?
Posted: 02 Feb 2008, 16:48
by rattle
None of the units belched... why?
Re: BA: What if SFX replaced with Vocal SFX?
Posted: 02 Feb 2008, 19:33
by [Krogoth86]
Pendrokar wrote: Well then we need to ask Noize about how can I know all the sounds that BA uses. It was hard for me to find which explosion sound gator used or the com(BA uses OTAcontent sounds so it would be hard for players who always would need to switch the archives!)!
Well that's piece of cake...
The Sounds.tdf in gamedata lists up every sound class used by units and the name of each sound data. The sounds of the explosions can be found in the weapons.tdf in the weapons folder as the explosions are made by triggered weapons. You'll find the unit explosions at the very beginning (although I don't know if one or two will come later put in between the actual weapon definitions)...
EDIT:
I could help doing this too...

Re: BA: What if SFX replaced with Vocal SFX?
Posted: 02 Feb 2008, 21:11
by Pendrokar
[Krogoth86] wrote:Pendrokar wrote: Well then we need to ask Noize about how can I know all the sounds that BA uses. It was hard for me to find which explosion sound gator used or the com(BA uses OTAcontent sounds so it would be hard for players who always would need to switch the archives!)!
Well that's piece of cake...
The Sounds.tdf in gamedata lists up every sound class used by units and the name of each sound data. The sounds of the explosions can be found in the weapons.tdf in the weapons folder as the explosions are made by triggered weapons. You'll find the unit explosions at the very beginning (although I don't know if one or two will come later put in between the actual weapon definitions)...
EDIT:
I could help doing this too...

Thx much appreciated!!
Re: BA: What if SFX replaced with Vocal SFX?
Posted: 04 Feb 2008, 00:36
by smoth
BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM
Re: BA: What if SFX replaced with Vocal SFX?
Posted: 04 Feb 2008, 00:53
by Tobi
Removed some O's from your post to unbreak the forum

Re: BA: What if SFX replaced with Vocal SFX?
Posted: 06 Feb 2008, 05:28
by BlackLiger
anyone remember OTA's +sing command? ^_^
Re: BA: What if SFX replaced with Vocal SFX?
Posted: 06 Feb 2008, 06:04
by SinbadEV
BlackLiger wrote:anyone remember OTA's +sing command? ^_^
I remember being able to set the language to pig-latin.
Re: BA: What if SFX replaced with Vocal SFX?
Posted: 07 Feb 2008, 00:15
by REVENGE
Like I said, the entire funny tank / Ducky of Death part of EXTA trailer should be a real mod.