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Re: Ba economy discussion

Posted: 31 Jan 2008, 20:46
by KDR_11k
Mano, you're thinking about this the wrong way. Don't try to make your econ grow faster than his, make his econ grow slower than yours!

Re: Ba economy discussion

Posted: 31 Jan 2008, 22:53
by Pxtl
Mano, your attitude would be correct if defenses were perfect. The basic challenge of BA is that any good map has resources that cover an area too large an area to properly defend. As a result, a swarm of units can rush through any medium-sized defensive line and tear economy to shreds. The resulting massacre will amount to much, much more loss than the metal you would earn from a successful defensive action.

Re: Ba economy discussion

Posted: 01 Feb 2008, 15:24
by manored
KDR_11k wrote:Mano, you're thinking about this the wrong way. Don't try to make your econ grow faster than his, make his econ grow slower than yours!
What you think that happens then he wastes himself on me? :) People here are misunderstanding things a bit tough: I dont do this the whole game, just in the mentioned period, that is, then 2 defense lines are in conclict and they are very strong, so I stop trying to kill him for a while to open more options in how I can kill him :)

Re: Ba economy discussion

Posted: 01 Feb 2008, 20:41
by KDR_11k
manored wrote:
KDR_11k wrote:Mano, you're thinking about this the wrong way. Don't try to make your econ grow faster than his, make his econ grow slower than yours!
What you think that happens then he wastes himself on me? :) People here are misunderstanding things a bit tough: I dont do this the whole game, just in the mentioned period, that is, then 2 defense lines are in conclict and they are very strong, so I stop trying to kill him for a while to open more options in how I can kill him :)
So you're sure noone can feasibly penetrate your defenses and wreck your econ?

Re: Ba economy discussion

Posted: 02 Feb 2008, 00:58
by LordMatt
You'll always be a mediocre player with that mindset and strategy.

Re: Ba economy discussion

Posted: 02 Feb 2008, 03:03
by KingRaptor
I think what manored is saying is that when the game stalemates (common in team games), he just holds back and builds up rather than throwing free metal against the enemy defense lines.

manored: if the enemy is porcing, minimize your own porc. On large team games, it is usually best to divert your T1 forces to help an ally (since the guy-in-front-of-you's d-fenz won't be attacking you anytime soon), although econning/teching up (NOT counterporcing) also works. In 1v1 and 2v2, you can just go around his defense line and kick his sphincter into his esophagus.

Re: Ba economy discussion

Posted: 02 Feb 2008, 04:34
by kiki
wot about self-ding ur com to tech in 1 min? I tried it once and would have worked if my allies had played spring before

Re: Ba economy discussion

Posted: 02 Feb 2008, 05:31
by Saktoth
Speaking from experience eh rapt? :D
wot about self-ding ur com to tech in 1 min? I tried it once and would have worked if my allies had played spring before
Ive only seen this used once other than GF. It was spectacular and worked like a charm.

Go ahead and try it, its somethings ive always felt was very exploitable and very underexploited.

Re: Ba economy discussion

Posted: 02 Feb 2008, 06:11
by DemO
Used to be common place back when comm wrecks were worth 15k. These days i'd say the comm is more valuable to keep than the 2.5k wreck you get from self d'ing, considering that it can dgun units worth far more in value and often save you from slower t2 or t3 units that would easily mop up your own.

Re: Ba economy discussion

Posted: 02 Feb 2008, 22:08
by manored
KDR_11k wrote:
manored wrote:
KDR_11k wrote:Mano, you're thinking about this the wrong way. Don't try to make your econ grow faster than his, make his econ grow slower than yours!
What you think that happens then he wastes himself on me? :) People here are misunderstanding things a bit tough: I dont do this the whole game, just in the mentioned period, that is, then 2 defense lines are in conclict and they are very strong, so I stop trying to kill him for a while to open more options in how I can kill him :)
So you're sure noone can feasibly penetrate your defenses and wreck your econ?
Not in a frontal assault. People always try frontal assaults first, giving me time to complete the whole thing and getting back to work... Off course sometime someone tries something diferent, but im usually ready for a bit of everthing.

Re: Ba economy discussion

Posted: 03 Feb 2008, 00:51
by Evil4Zerggin
manored wrote:Not in a frontal assault. People always try frontal assaults first, giving me time to complete the whole thing and getting back to work... Off course sometime someone tries something diferent, but im usually ready for a bit of everthing.
So essentially you're taking advantage of the average player's complete lack of scouting. However, this won't work against someone who scouts--you may be ready for a bit of everything, but someone who knows what your defenses are like can attack with a lot of one thing--whether it's the type of unit that you are least prepared to defend against, or the front that you are weakest in.

Set your sights higher. If your enemy is unskilled, do not settle for merely winning--kill them quickly. At the very least, you never know if or when one of your allies may be failing on the other side of the map. Learn to fight against good players, not just average ones.

Re: Ba economy discussion

Posted: 03 Feb 2008, 09:25
by SwiftSpear
DemO wrote:Used to be common place back when comm wrecks were worth 15k. These days i'd say the comm is more valuable to keep than the 2.5k wreck you get from self d'ing, considering that it can dgun units worth far more in value and often save you from slower t2 or t3 units that would easily mop up your own.
It's definately a gamble. It's betting that you will be able to do something in the early game with that 2500 resources that will take your enemy out before 2500 resources is a negligible metal maker income.

Re: Ba economy discussion

Posted: 03 Feb 2008, 09:51
by lurker
Which is why you don't completely reclaim the wreckage. Blow the com somewhere in the back, put a marker on it so your allies stay away, and reclaim 95% of the metal. Then, once you have some mohos running, resurrect the com and enjoy your dgun.

Re: Ba economy discussion

Posted: 03 Feb 2008, 10:25
by Sleksa
LordMatt wrote:You'll always be a mediocre player with that mindset and strategy.

Re: Ba economy discussion

Posted: 03 Feb 2008, 16:14
by manored
Evil4Zerggin wrote:
manored wrote:Not in a frontal assault. People always try frontal assaults first, giving me time to complete the whole thing and getting back to work... Off course sometime someone tries something diferent, but im usually ready for a bit of everthing.
Set your sights higher. If your enemy is unskilled, do not settle for merely winning--kill them quickly. At the very least, you never know if or when one of your allies may be failing on the other side of the map. Learn to fight against good players, not just average ones.
I think I mentioned I only do that after the attack failed. If the attack failed the enemy is not unskilled :)
lurker wrote:Which is why you don't completely reclaim the wreckage. Blow the com somewhere in the back, put a marker on it so your allies stay away, and reclaim 95% of the metal. Then, once you have some mohos running, resurrect the com and enjoy your dgun.
This makes no sense... you wouldnt have the commy then you need him the most (beggining of the game) in exchange for 125 metal, and later on then he is hardly usefull for anything but being blasted with half of your frontline (wich is why I pull him back at this point) you revive him...

Re: Ba economy discussion

Posted: 03 Feb 2008, 17:28
by lurker
manored wrote:
lurker wrote:Which is why you don't completely reclaim the wreckage. Blow the com somewhere in the back, put a marker on it so your allies stay away, and reclaim 95% of the metal. Then, once you have some mohos running, resurrect the com and enjoy your dgun.
This makes no sense... you wouldnt have the commy then you need him the most (beggining of the game) in exchange for 125 metal, and later on then he is hardly usefull for anything but being blasted with half of your frontline (wich is why I pull him back at this point) you revive him...
I think a mix of tanks costing 1200 metal is probably more use to you in the beginning of the game, thought that depends. But I was responding to DemO saying "it can dgun units worth far more in value and often save you from slower t2 or t3 units that would easily mop up your own". If that's what you want, resurrect the com once you've made a few T2 units. Don't underestimate the cloaked com.

Re: Ba economy discussion

Posted: 03 Feb 2008, 22:22
by manored
Thats 50% :) That tank combination would in fact be more usefull early on than the commy himself, but you wouldnt be able to spam em fast enough to use em, cause you would lack energy: In the beggining of the game we have very few energy, but we dont fell it cause the metal stall makes you require less energy and, beside that, the lack of storage of both e and m would make things somewhat harder. Maybe if you spamed some more solars and then the tanks really fast it would work, but I think not... a good player can make anything happen tough :)

Re: Ba economy discussion

Posted: 04 Feb 2008, 13:18
by ginekolog
porcing on 1v1 or 2v2? lol no. I send 2 scouts, see porcer, expand like mad or bring arty. gg porcer. It can work in team games though - on choke maps especially. Fast air rush hurt most.

Still, T2 with just 3 mexes? Never. Only if wind is like 25-30 or sth like this.

Re: Ba economy discussion

Posted: 04 Feb 2008, 16:37
by manored
Yeah porcing is supposed to be done in team games, in wich case you are letting your allies take the mexes.

You CAN tech up with only 2 or 3 mexes, altough it would sound good to make adv solars meanwhile with mms to acelerate the proccess, and then reclaim your tech 1 factory and as many adv solars as needed to reach it superfast.

Re: Ba economy discussion

Posted: 04 Feb 2008, 22:33
by Day
I played 6v6 tabula