Re: Ba economy discussion
Posted: 31 Jan 2008, 20:46
Mano, you're thinking about this the wrong way. Don't try to make your econ grow faster than his, make his econ grow slower than yours!
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
What you think that happens then he wastes himself on me? :) People here are misunderstanding things a bit tough: I dont do this the whole game, just in the mentioned period, that is, then 2 defense lines are in conclict and they are very strong, so I stop trying to kill him for a while to open more options in how I can kill him :)KDR_11k wrote:Mano, you're thinking about this the wrong way. Don't try to make your econ grow faster than his, make his econ grow slower than yours!
So you're sure noone can feasibly penetrate your defenses and wreck your econ?manored wrote:What you think that happens then he wastes himself on me? :) People here are misunderstanding things a bit tough: I dont do this the whole game, just in the mentioned period, that is, then 2 defense lines are in conclict and they are very strong, so I stop trying to kill him for a while to open more options in how I can kill him :)KDR_11k wrote:Mano, you're thinking about this the wrong way. Don't try to make your econ grow faster than his, make his econ grow slower than yours!
Ive only seen this used once other than GF. It was spectacular and worked like a charm.wot about self-ding ur com to tech in 1 min? I tried it once and would have worked if my allies had played spring before
Not in a frontal assault. People always try frontal assaults first, giving me time to complete the whole thing and getting back to work... Off course sometime someone tries something diferent, but im usually ready for a bit of everthing.KDR_11k wrote:So you're sure noone can feasibly penetrate your defenses and wreck your econ?manored wrote:What you think that happens then he wastes himself on me? :) People here are misunderstanding things a bit tough: I dont do this the whole game, just in the mentioned period, that is, then 2 defense lines are in conclict and they are very strong, so I stop trying to kill him for a while to open more options in how I can kill him :)KDR_11k wrote:Mano, you're thinking about this the wrong way. Don't try to make your econ grow faster than his, make his econ grow slower than yours!
So essentially you're taking advantage of the average player's complete lack of scouting. However, this won't work against someone who scouts--you may be ready for a bit of everything, but someone who knows what your defenses are like can attack with a lot of one thing--whether it's the type of unit that you are least prepared to defend against, or the front that you are weakest in.manored wrote:Not in a frontal assault. People always try frontal assaults first, giving me time to complete the whole thing and getting back to work... Off course sometime someone tries something diferent, but im usually ready for a bit of everthing.
It's definately a gamble. It's betting that you will be able to do something in the early game with that 2500 resources that will take your enemy out before 2500 resources is a negligible metal maker income.DemO wrote:Used to be common place back when comm wrecks were worth 15k. These days i'd say the comm is more valuable to keep than the 2.5k wreck you get from self d'ing, considering that it can dgun units worth far more in value and often save you from slower t2 or t3 units that would easily mop up your own.
LordMatt wrote:You'll always be a mediocre player with that mindset and strategy.
I think I mentioned I only do that after the attack failed. If the attack failed the enemy is not unskilled :)Evil4Zerggin wrote:Set your sights higher. If your enemy is unskilled, do not settle for merely winning--kill them quickly. At the very least, you never know if or when one of your allies may be failing on the other side of the map. Learn to fight against good players, not just average ones.manored wrote:Not in a frontal assault. People always try frontal assaults first, giving me time to complete the whole thing and getting back to work... Off course sometime someone tries something diferent, but im usually ready for a bit of everthing.
This makes no sense... you wouldnt have the commy then you need him the most (beggining of the game) in exchange for 125 metal, and later on then he is hardly usefull for anything but being blasted with half of your frontline (wich is why I pull him back at this point) you revive him...lurker wrote:Which is why you don't completely reclaim the wreckage. Blow the com somewhere in the back, put a marker on it so your allies stay away, and reclaim 95% of the metal. Then, once you have some mohos running, resurrect the com and enjoy your dgun.
I think a mix of tanks costing 1200 metal is probably more use to you in the beginning of the game, thought that depends. But I was responding to DemO saying "it can dgun units worth far more in value and often save you from slower t2 or t3 units that would easily mop up your own". If that's what you want, resurrect the com once you've made a few T2 units. Don't underestimate the cloaked com.manored wrote:This makes no sense... you wouldnt have the commy then you need him the most (beggining of the game) in exchange for 125 metal, and later on then he is hardly usefull for anything but being blasted with half of your frontline (wich is why I pull him back at this point) you revive him...lurker wrote:Which is why you don't completely reclaim the wreckage. Blow the com somewhere in the back, put a marker on it so your allies stay away, and reclaim 95% of the metal. Then, once you have some mohos running, resurrect the com and enjoy your dgun.