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Re: Volcano - Dynamic HeightMap Texture
Posted: 28 Jan 2008, 18:49
by aGorm
I just want aftershock V2...
aGorm
Re: Volcano - Dynamic HeightMap Texture
Posted: 29 Jan 2008, 11:01
by lurker
aGorm wrote:I just want aftershock V2...
aGorm

Re: Volcano - Dynamic HeightMap Texture
Posted: 30 Jan 2008, 19:33
by quantum
Looks like it can be useful to make shell casings or debris that stay on the ground.
Re: Volcano - Dynamic HeightMap Texture
Posted: 30 Jan 2008, 19:41
by Argh
Can it be used to duplicate the smoke-trailing debris my units shoot out during death animations in P.U.R.E., only... a lot faster, so that I could do more particle-spammage? Plus some ground-bounces?
Because that's what I'd really love to do with this. I'd add something like that to the World Builder in a heartbeat, to do building implosion FX with- I have a building in the works that can actually collapse like a large building, and something like that, only non-weapon-based and very fast, would be ideal.
Re: Volcano - Dynamic HeightMap Texture
Posted: 31 Jan 2008, 18:32
by KDR_11k
It can do ANYTHING you use particles for (without damaging anything)
Re: Volcano - Dynamic HeightMap Texture
Posted: 04 Feb 2008, 11:10
by Gota
Hello.
What do i need to change to add it to my map?
I have a map with a big round crater i the middle with a lava texture it in..Is there some cool way i can use his widget iwth the map?