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Re: Thanks to CA
Posted: 10 Jan 2008, 16:49
by CarRepairer
CA has voices and your commander mech is piloted by a hot chick. Nuff said.
Re: Thanks to CA
Posted: 10 Jan 2008, 17:42
by DZHIBRISH
That is the thing.
There are always things to add unless you say,ok we have a goal, we are going to reach it and have a finished product.
Than start work on version 2
With huge changes and so on.
But you cant just keep developing it endlessly without releasing some stable balanced version with some finished gameplay.
Question is:does CA team has a plan as to how exactly do they want Ca to play?for example were the latest bomber changes envisined earlier?or is that just a random addon that now needs to somehow fit into the gameplay postfactum.
If CA will continue to be a mass of cool addons stiched together it wont ever have a finished and smooth gameplay.
Re: Thanks to CA
Posted: 10 Jan 2008, 18:09
by Otherside
well if you pay attention to the chat in #ca
CA's goal is to remove all TA IP
This is going to take a while cause a whole load of new models/textures would be needed. CA is based on TA it made it alot easier to start work on but eventually it will be loosely based on TA and will be different
in the future of CA arm and core wont exist they will be 2 different factions (of which both will resemeble either arm or core but not be identical)
also to recreate all models and textures to have TA with different looks would suck wouldnt it ?. So CA will change stuff whilst were at it units we feel have no puporse or can be scrapped from ota will be replaced there will be new factories and new units and ideas thats the direction CA is heading to not be reliant on TA IP but still be somewhat based on TA.
Laser Bombers was evil's idea based on saks concept of the new arm race relying on focused beams of energy for bombing rather than conventional bombs (which will be a core thing aswell as flamey stuff)
So overall CA is heading to be a totally different game rite now you can just say its BA with shiny fx and a different balance but in a year hopefully it will be way different heres hoping :D
the CA storyline + concept art is being worked on atm then our team of modellers/texturers will work on units based on the concept and unit ideas.
so CA isnt just gonna be another *A hopefully sooner rather than l8r :}
Re: Thanks to CA
Posted: 10 Jan 2008, 18:10
by Machiosabre
too bad CA has been sucking really really badly.
Re: Thanks to CA
Posted: 10 Jan 2008, 18:22
by Licho
Why? Is it the loadscreens?

Re: Thanks to CA
Posted: 10 Jan 2008, 18:22
by Otherside
Machiosabre wrote:too bad CA has been sucking really really badly.
i see and you came to that conclusion how
if it has to do with its not BA your just another one of those "People" that have no reason to flame CA but just to cause your bored
Re: Thanks to CA
Posted: 10 Jan 2008, 18:24
by Machiosabre
i could give reasons, but you'd just say all the stats you pulled out of a hat are great and I'm playing it wrong, so I'd rather just say it sucks.
Re: Thanks to CA
Posted: 10 Jan 2008, 18:26
by Otherside
if it has to do with balance (i have my whine about that to) theres some stuff i really dont like how its balanced and i got some changes that i want made im waiting on sakoth for that
Re: Thanks to CA
Posted: 10 Jan 2008, 18:40
by Licho
Well right now balance boss is Saktoth so we cannot change any stats. But feel free to whine about specific stuff. I do it all the time myself, but right now im not aware of any gamebreaking problem.
Its probably best to make ticket on caspring.
Re: Thanks to CA
Posted: 10 Jan 2008, 18:42
by Licho
CA is not closed project and it runs on consensus so its actually easy to influence the path of development. But only if you can be specific and can put some real arguments on the table.
Re: Thanks to CA
Posted: 10 Jan 2008, 18:48
by tombom
Otherside wrote:i see and you came to that conclusion how
if it has to do with its not BA your just another one of those "People" that have no reason to flame CA but just to cause your bored
The supporters of mods that aren't BA are the main reason I don't like supporting them.
Re: Thanks to CA
Posted: 10 Jan 2008, 21:41
by kiki
go away, you live in the past.

Re: Thanks to CA
Posted: 11 Jan 2008, 04:10
by Noruas
XT annihilation (XTA returns)
Thats retarded, Xta never left, just keep acting like it dosent exist plz.
Re: Thanks to CA
Posted: 11 Jan 2008, 05:23
by Otherside
lol its a joke timeline

of alphabet soup spanning years lol dont take it seriously i dont think anyone would have after emmanuel annihilation
Re: Thanks to CA
Posted: 11 Jan 2008, 10:48
by Scikar
Otherside wrote:lol its a joke timeline

of alphabet soup spanning years lol dont take it seriously i dont think anyone would have after emmanuel annihilation
Actually I can't wait for EA:
decapitor genocide autonomous
warcrim edition !!!
\/ \/ Fixed.
Re: Thanks to CA
Posted: 11 Jan 2008, 10:55
by Foxomaniac
decapitorbot* not decapitator D:.
Re: Thanks to CA
Posted: 11 Jan 2008, 18:54
by Boirunner
To come back to the OP:
Scratch wrote:
I like BA and just like I thought, if I want to play against the more challenging players I guess it's CA then.
I opened a 1 on 1 BA game yesterday. It filled up within seconds, and every opponent I played was very skilled. This happens every time I do that, sometimes I actually wish there were more players on my level so I could win from time to time. I can see - possibly - a problem if you only enjoy huge games, but to claim lacking competition in BA you need to be seriously good.
Re: Thanks to CA
Posted: 11 Jan 2008, 20:21
by PRO_rANDY
no competition in ANY mod! :p
Re: Thanks to CA
Posted: 11 Jan 2008, 20:30
by imbaczek
andy: you need to train some then

Re: Thanks to CA
Posted: 11 Jan 2008, 20:41
by Boirunner
PRO_rANDY wrote:no competition in ANY mod! :p
I said seriously good, not seriously god.
