Re: problem with the build per atmospheric reentry
Posted: 12 Jan 2008, 03:03
Cob is simple, the simplest language I've ever touched. Anybody that thinks against those thoughts should try it themselves.
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
liar jokerSnipawolf wrote:Cob is simple, the simplest language I've ever touched. Anybody that thinks against those thoughts should try it themselves.
From what I know more people know lua than cob... seeing as cob only seems to be hanging around old TA-related bits of the internet.Mooseral wrote:and very few people actually understand lua well enough to do that.
what is a framework?rattle wrote:COB is probably easier to learn than Lua, also animating units through Lua is a pain without a decent framework.
It's the same with blender and wings, the former got more functionality but the latter is easier to work with (for most people) when it comes to the actual modeling part.
Code: Select all
COB:
turn <piece> around <axis> to <value> speed <value> acceleration <value>
Lua:
turn(piecename, "<axis>", <value>, <acceleration_mode>, <speed_value>)
is this code work in 76b1?rattle wrote:By framework I meant a function set to emulate all the important COB function calls.Kind of likeor something similar like that.Code: Select all
COB: turn <piece> around <axis> to <value> speed <value> acceleration <value> Lua: turn(piecename, "<axis>", <value>, <acceleration_mode>, <speed_value>)
i seed upspring advetis that experimental feature..Pressure Line wrote:yes, you can export the animations you make in upspring into your cobs.
the rest of your post was barely understandable.
for now without tutorial is an advantag to have separat tools for 3d anim unit sound menu guiemmanuel wrote:liar jokerSnipawolf wrote:Cob is simple, the simplest language I've ever touched. Anybody that thinks against those thoughts should try it themselves.
.cob hav problem:
i try 5or6 times to make a popup or a start/stop for reload or move...so i reach to found for an unit but when i try to make others that not work ??? so i recopy the code and always not efectiv at end i copy all the code and change only some parts but not ???
for a unit the same thing work and bug on the other ???with same code...
that was a week for understand start stop and finally copy an existing unit,
armor or radar never work popup not but relod yes
multi turet and angular limit yes and wait for fire or move yes...
but i cant code without the original files or that not work,
its a pain to code in .cobFrom what I know more people know lua than cob... seeing as cob only seems to be hanging around old TA-related bits of the internet.Mooseral wrote:and very few people actually understand lua well enough to do that.
If you wanted something user friendly, lua would be a far better choice; it's fairly widespread, it has a pile of documentation, and it's newer.
It would be nice to have better support of a newer language like lua, as it might also lead to new stuffs being possible in the engine... But thankfully for the moment, cob is at least logical enough that a bit of stumbling around will basically be enough to learn it, and it does do it's job.