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Posted: 18 Dec 2007, 01:38
by Neddie
Evolution RTS is a dynamic strategy game which merges fluidity and simplicity, where the outcome of each battle impacts the advancement of the factions and the direction of the story. (##.#MB Download)

Posted: 18 Dec 2007, 02:04
by Tobi
Peet wrote:msvcr71.dll is required and missing.
Required for which application?

Posted: 18 Dec 2007, 02:10
by bobthedinosaur
will all those svn issues be fixed with the next release?

Posted: 18 Dec 2007, 02:21
by Peet
Tobi wrote:
Peet wrote:msvcr71.dll is required and missing.
Required for which application?
Tasclient, I believe. It was Nemo who noticed this.

Posted: 18 Dec 2007, 02:23
by YokoZar
Will you include the kernel panic maps as part of the kernel panic package, or will users have to get them separately?

Posted: 18 Dec 2007, 04:07
by LordMatt
YokoZar wrote:Will you include the kernel panic maps as part of the kernel panic package, or will users have to get them separately?
I'll include whatever the modmaker sends me (within reason). I think I already agreed to include KP maps.
Peet wrote:
Tobi wrote:
Peet wrote:msvcr71.dll is required and missing.
Required for which application?
Tasclient, I believe. It was Nemo who noticed this.
I'll revert this.

Posted: 18 Dec 2007, 04:50
by smoth
Well, if they are options, would you mind including GRTS_rivervalley, and EE_riverglade?

Posted: 18 Dec 2007, 11:32
by KDR_11k
I'm currently uploading the updated Gundam version, I had to wait for buildbot to compile the TASClient revision in question so I could test it.

EDIT: http://www.unknown-files.net/spring/388 ... r_rev5039/

Posted: 18 Dec 2007, 14:23
by Boirunner
Three of four KP maps will be included, due to lacking textures they are only a couple megs though alltogether.

Posted: 19 Dec 2007, 02:05
by zwzsg
The things about KP maps is that they are KP specific: They should be downloaded if and only if KP is ticked.

Edit: Oh, and anyway KP maps filesize are: 11k, 65k, 265k, and 3Mb. So all KP maps weight about nothing compared to the average Spring map.

Posted: 19 Dec 2007, 02:36
by FLOZi
It'd be nice to have the Road to Rome map included for S44

http://www.unknown-files.net/spring/360 ... o_Rome_V1/

Posted: 19 Dec 2007, 04:35
by LordMatt
smoth wrote:Well, if they are options, would you mind including GRTS_rivervalley, and EE_riverglade?
Okay, but they'll only be installed if Gundam is installed (I assume you want these for Gundam?). Also, what are the filesizes?
KDR_11k wrote:I'm currently uploading the updated Gundam version, I had to wait for buildbot to compile the TASClient revision in question so I could test it.

EDIT: http://www.unknown-files.net/spring/388 ... r_rev5039/
Please let me know when you have a final build.
zwzsg wrote:The things about KP maps is that they are KP specific: They should be downloaded if and only if KP is ticked.

Edit: Oh, and anyway KP maps filesize are: 11k, 65k, 265k, and 3Mb. So all KP maps weight about nothing compared to the average Spring map.
They will only be installed if KP is checked.
FLOZi wrote:It'd be nice to have the Road to Rome map included for S44

http://www.unknown-files.net/spring/360 ... o_Rome_V1/
Include all maps you want in the message showing the location of the release you want included.

Posted: 19 Dec 2007, 05:04
by Forboding Angel
I will have a final ready by tomorrow or thursday

and btw neddies descriptions all work for me :P

Posted: 19 Dec 2007, 16:45
by KDR_11k
EE-RiverGlade is good enough to go in independently IMO, RiverValley is a 25MB download and I don't feel it's warranted, the map feels very messy with those mismatching edges.

As for that revision being final, I'll have to test if the changed defaults handling requires a reupload or if I can just leave it in the current state. I can't build TASClient so I have to wait until buildbot uplaods a new build.

Posted: 19 Dec 2007, 21:29
by KDR_11k
k, I got to test it. Still works so no need for another upload.

Posted: 20 Dec 2007, 00:34
by LordMatt
KDR_11k wrote:EE-RiverGlade is good enough to go in independently IMO.
Is that the only map Gundam wants included?

Posted: 20 Dec 2007, 01:01
by hunterw
here's hoping that the package will give spring a much needed shot in the arm as far as new players

Posted: 20 Dec 2007, 04:04
by lurker
LordMatt wrote:
KDR_11k wrote:EE-RiverGlade is good enough to go in independently IMO.
Is that the only map Gundam wants included?
Am I the only one that reads independently as meaning not bundled with Gundam?

Posted: 20 Dec 2007, 04:13
by LordMatt
lurker wrote:
LordMatt wrote:
KDR_11k wrote:EE-RiverGlade is good enough to go in independently IMO.
Is that the only map Gundam wants included?
Am I the only one that reads independently as meaning not bundled with Gundam?
I'm not really taking suggestions for maps to go in the map packs.

Posted: 20 Dec 2007, 09:24
by KDR_11k
k. Might be useful to mention that Gundam uses teamplay maps for 1v1 games.

In the end it's Smoth's call which maps he wants included. Personally I'm tending towards none for Gundam, it's not like KP in that it really doesn't work on maps not meant for it, you can play Gundam on any large map, even Greenfields, with little trouble.