Posted: 16 Dec 2007, 19:57
this game-stopping is related to units blowing up?
seems to be just when the action is starting that the games hang
seems to be just when the action is starting that the games hang
Open Source Realtime Strategy Game Engine
https://springrts.com/phpbb/
Code: Select all
Using script script.txt
SDL: 1.2.12
GL: 2.1.1
GL: NVIDIA Corporation
GL: GeForce 7600 GS/PCI/SSE2/3DNOW!
GLEW: 1.4.0
Section game\mapoptions missing in file buffer
Section game\modoptions missing in file buffer
Using script Commanders
Map: Islands_In_War_1.0.smf
Mod: "Balanced Annihilation V5.91" from BA591.sd7
Became player 0
Client connected on slot 0
Loading all definitions: 1.045000
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 42
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Generating trees
Parsing unit icons
Creating unit textures
Initializing map features
Couldnt find wreckage info
Unknown map feature type
Reading estimate path costs
Loading LuaCOB
Loading LuaRules
LUARULES-MAIN (GADGETS)
LUARULES-DRAW (GADGETS)
Loading LuaGaia
Finalizing...
Spring 0.75b2+svn5031
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
ahoj
LuaUI v0.2
Player pc_sempron joined as 0
Upgrade pairs registered
---------------------------------------------------------------------------------
**LUPS - Lua Particle System**
There were issues reported with Windows Vista and/or ATI cards (most are fixed now). If you got such a system or old hardware (<geforce7), please test LUPS in a single player game. If you are unsure deactivate the >LupsManager< widget (press F11).
---------------------------------------------------------------------------------
pc_sempron added point: Start 0
pc_sempron added point: Start 0
GameID: 61796647eff6e12036a68f6bfe4ba86c
AI/Bot-libs/TestGlobalAI.dll has C++ interface
GameID: 61796647eff6e12036a68f6ba7e3a2ff
Spring 0.75b2+svn5031 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x00000000
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x77fe0000 Secur32
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x6ed80000 glew32
0x68100000 SDL
0x10000000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003e0000 ILU
0x69500000 nvoglnt
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d20000 wdmaud
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x6dfc0000 TestGlobalAI
0x59a60000 DBGHELP
Stacktrace:
(0) E:\Games\Spring76\spring.exe [0x00000000]
(1) E:\Games\Spring76\spring.exe [0x006DE6A9]
(2) E:\Games\Spring76\spring.exe [0x005D2F03]
(3) E:\Games\Spring76\spring.exe [0x005F18DC]
(4) E:\Games\Spring76\spring.exe [0x005F392E]
(5) E:\Games\Spring76\spring.exe [0x00850329]
(6) E:\Games\Spring76\spring.exe [0x00859578]
(7) E:\Games\Spring76\spring.exe [0x0085994E]
(8) E:\Games\Spring76\spring.exe [0x00859B86]
(9) E:\Games\Spring76\spring.exe [0x00957CE9]
(10) E:\Games\Spring76\spring.exe [0x004010A7]
(11) E:\Games\Spring76\spring.exe [0x00401123]
(12) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
Code: Select all
(0) ??
??:0
(1) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/UI/GameSetupDrawer.cpp:30
(2) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/Game.cpp:2419
(3) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/Game.cpp:2682
(4) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/Game/Game.cpp:1869
(5) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:869
(6) ??
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1055
(7) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1115
(8) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2/build/rts/System/Main.cpp:1178
Code: Select all
27 void GameSetupDrawer::Disable()
28 {
29 if (instance)
30 delete instance; <-- crash here
31 }
Actually none of the SYs have any significant involvement in spring anymore.Smiff wrote:A++ great service will buy from Swedish Yankspankers again!
http://spring.clan-sy.com/phpbb/viewtop ... 04&start=0Smiff wrote:
config util - still ugly. can this be integrated into the game or something? at least a gui redesign would be great. sensible defaults like LuaUI on are good. (I think this is now!)
make sure you have catch ai exceptions set to ON in your settingsSmiff wrote:general - can you make it harder for bots to crash Spring? this is probably the most common crashing I see.. either right at game start, or when a bot doesn't start properly when someone attacks it.
http://spring.clan-sy.com/phpbb/viewtopic.php?t=13018Smiff wrote:something else:
if lobby had a way to know which mods each installed bot supports (the bot would need to be queried, check its configs and return a list of matching mods?) , then lobby could only offer the bots that work with selected mod. would help newbies a lot.
Keep in mind that the installer is not still a work in progress (before this weekend's release) and is not really meant for updating your mods. It will detect if you have a previous spring install and default to not installing any new content in a future revision. Also for new users, already implemented, it will uncheck by default all of the "large" content downloads so that no one gets a surprise when installing (this is already implemented in the latest revision). As for the mods, that will be the last thing I do, when everyone has their final version in to me.Smiff wrote: installer, nice, but:
- still not remembering selection (matters more for updating now than final release)
- why does it redownload content already present (especially maps)
- why are the mods old versions?
There's not enough testing of the SVN unfortunately because not enough people can be bothered to do it. It usually ends up that it's released and there are several huge bugs that would never have been discovered otherwise and an update is released pretty quick to fix them.Smiff wrote:crikey you're releasing 076 this weekend? i hope some more long-game testing's been done
The attraction is that devs have time to work on spring during the holiday weekend, and a release is a lot of work.Smiff wrote:i can see the attraction of an xmas release.
i dont think this weekend will be entirely realistic but really must get it out sometime during xmas holidaysSmiff wrote:crikey you're releasing 076 this weekend? i hope some more long-game testing's been done
Z and X "work" but x is bound to on/off so it doesn't actually work. Mouse buttons 4 and 5 don't work anymore.Forboding Angel wrote:Seems quite stable to me, however I'm still having trouble with build spacing...