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Posted: 16 Dec 2007, 16:17
by KDR_11k
That's what bunker busters are for, man!
Posted: 16 Dec 2007, 17:10
by Fanger
who says he has to have 10,000 hp in the bunker.. maybe he only has 5.. how do you know.. its not like when you add something into a game, GOD hands you down an edict on what its HP has to be.. you are allowed to edit change, fiddle, tweak.. and so forth so that it is "balanced"..
Posted: 17 Dec 2007, 00:47
by manored
I dont mean 10.000 to sound exagerated, 10.000 sounds good for a structure that is meant to last :) but it would be OP if combined with certain units like snipers...
Posted: 17 Dec 2007, 07:07
by Fanger
HOW DO YOU KNOW.. you havent tried it yet.. you havent balanced it yet.. you just dont know.. why do people automatically assume something will be OP..
I could make a nuke firing gatling deathwalker, but have it only do 1 damage.. and it would be perfectly balanced..
Posted: 17 Dec 2007, 16:12
by manored
Fanger wrote:HOW DO YOU KNOW.. you havent tried it yet.. you havent balanced it yet.. you just dont know.. why do people automatically assume something will be OP..
I could make a nuke firing gatling deathwalker, but have it only do 1 damage.. and it would be perfectly balanced..
The units we have in the mod are too diferent from each other, I find it hard to believe they would manage to make bunkers not be OP combined with certain units or close to useless instead. We will just have to wait and see tough :)
Posted: 17 Dec 2007, 17:25
by Fanger
this is the problem with people like you.. you assume any change will unbalance the system beyond repair, and then try NOTHING NEW.. its not the end of the world, you can tweak shit..
Posted: 17 Dec 2007, 17:38
by manored
Fanger wrote:this is the problem with people like you.. you assume any change will unbalance the system beyond repair, and then try NOTHING NEW.. its not the end of the world, you can tweak shit..
Its not about not wanting new things, actual I do, its about thinking that a certain idea will not work right. I think that bunkers in the simple form as we are imagining now, like, buildings that load units so they can shot from the inside winhout getting hit, wont work well. But if they be a bit more complex like certain units unable to be loaded or modifications to the capabilities of loaded units then they might work fine.
Posted: 17 Dec 2007, 17:58
by KDR_11k
Company of Heroes and World in Conflict have snipers that can be garrissoned into buildings and bunkers. Noone does that because the enemy will just level the building, snipers are better when you leave it to their cloaking to keep them away from hostiles. Few games allow putting any unit into a bunker, usually only infantry is allowed (besides, usually vehicles can take just as much damage) and infantry usually doesn't get all the big guns.