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Posted: 29 Nov 2007, 04:19
by rattle
Explains it all.

Posted: 29 Nov 2007, 07:54
by ianmac
So I live in a horse collar, so what? No, I live in Washington actually.

Posted: 01 Dec 2007, 08:49
by erasmus
i really really dislike far cry, so i started crysis with many many reservations


i discovered quickly that i felt virtually the same way about crysis


the shooter mechanics are horrendous:

the game just feels so crappy, like their implementation of cone fire and how enemies need like 15 body shots from an assault rifle to kill (i played in hard difficulty)

the physics were total crap
i was killed by a small crate when i smashed the box underneath it and it fell down in front of me, yet i can break boxes into splinters by just walking into them
when you grab enemies there's no feedback as to how much damage you inflict when you throw them, for some reason most just die immediately when they leave your grasp
it takes 2-3 shots from an assault rifle to break a palm tree in half

good-bye touted realism

call of duty 4 felt so much better just on the basic level of first person shooter


the AI is broken:

in no way did the AI feel real at all
it was firstly, goddamn retarded.... so many ways to take advantage of it
there were many moments where i just stared at the screen marvelling at the brilliance of the AI
(e.g. the nanosuit-equipped koreans just jumping around like retards for a good 5 minutes without accomplishing jack, the driver of a jeep just staring ahead into space, completely ignoring me as i decided on what method best to kill him while standing on the hood, a single GI running around frantically in the "alert" mode after i shot him dodging and threading his way through fellow soldiers that just ignored him)
secondly, it had freaking hyper-sixth sense (helicopter gunships will always spot and shoot you in the middle of a jungle behind a tree within a bush with stealth mode on and your body prone and unmoving, the enemy GIs can sense you crawling prone using eyes on the back of their heads, people will shoot continuously into the wall of a building directly at your position without even seeing or hearing you)
if you've played any decent sneaker-type game (thief, hitman, n.o.l.f.) this is just plain shoddy


the mood and story suck:

this felt like third-rate action hollywood bilge... it's just stupid, ...every single character, entity, plot element, line of dialogue, and heavily-accented asian voice actor is a stereotype pulled straight from the ass crevice of hollywood

the final boss fight was just... bleh
arcade-style boss fights != revolutionary game

no style, no substance

and what's with the cliffhanger ending, might as well have replaced the last few minutes of the game with a crysis2 trailer



the only saving grace:

the nanosuit and its various powers, these let you sorta experiment and innovate with respect to how you go about doing your dirty business, and i felt this was the funnest part of the game.... sneaking around the jungle like predator as caydr mentioned




now if only they could combine the quality feel of CoD4, the realism and openness of Operation Flashpoint, and the suit dynamic of Crysis, you'd have a winner, forget all the hype about "next-gen shooters"


just some perspective:
my favourite fps's in the past --> half-life 1 + counterstrike, sniper elite, republic commando

Posted: 01 Dec 2007, 09:10
by Pressure Line
erasmus wrote:just some perspective:
my favourite fps's in the past --> half-life 1 + counterstrike, sniper elite, republic commando
needs moar Deus Ex.

Posted: 01 Dec 2007, 17:32
by Snipawolf
the game just feels so crappy, like their implementation of cone fire and how enemies need like 15 body shots from an assault rifle to kill (i played in hard difficulty)
I bet you had the silencer on. It takes a lot less than 15. Most of the time the koreans have body armor on as well, which blocks silenced shots completely...
when you grab enemies there's no feedback as to how much damage you inflict when you throw them, for some reason most just die immediately when they leave your grasp
Heh. Any time I am not in Strength mode and don't choke them for more than 5 seconds or so, they live. In Strength mode, you throw them so hard their flailing legs can kill you. I am supposing that would break their neck.
secondly, it had freaking hyper-sixth sense (helicopter gunships will always spot and shoot you in the middle of a jungle behind a tree within a bush with stealth mode on and your body prone and unmoving, the enemy GIs can sense you crawling prone using eyes on the back of their heads, people will shoot continuously into the wall of a building directly at your position without even seeing or hearing you)
The gunships? Bullshit. Every time I have a gunship, they cheat just as well. Annoying as hell. I've never had enemies fire at me randomly with no visuals. Several times it felt like that, but I was in a room with three exits, and the room was the building + 2 windows. So, I looked around and a jeep MG guy was staring at me.

Also, I have never been seen when I was sneaking up on enemies. I love to smash faces in with Strength + punch, so I crouch and walk, and when they look in my direction, I go prone and stay.


I really haven't seen ANY of these problems...

Except for the AI jumping up on rocks and crap. The enemies after the Core do it as well.

Posted: 02 Dec 2007, 02:27
by Caydr
Erasmus, you wouldn't be a Quest For Glory fan, would you?

Time for another Epic Caydr Rebuttal Post.

I'm playing on the hardest difficulty right now, and it takes at most 2 shots from a pistol to kill an enemy.

Took me until like 3/4 of the way through the game to figure out there was a downside to using the silencer... I played a sniper, and a bullet doesn't have to be going THAT fast to pierce one's eye.

I did eventually figure it out though when I could see a spark behind an enemy if I missed him but he didn't react in any perceptible way to being shot like 40 times at 150 metres.

Honestly I LOVED the gunplay in this game. It's a cross between Battlefield series and Counterstrike kind of, if you know what I mean. Has good realism but not so much that it's a chore to play.

I agree about the physics, I just ran into my first bugs in that department but I think it's more than tolerable. In my second playthrough I only died a couple times in the whole game, including reloads, due to physics bugs.

The idea that it takes 2-3 shots from an assault rifle to break a palm tree is an exaggeration on your part, I think... I don't think I ever deliberately shot trees, but I think it felt like more around 5-10 bullets to tip one over. However, even if it does take 3 shots, it can be rationalized probably. We can probably assume that since this is a futuristic military rifle, it is equipped with technologies that are being developed today, such as airbursting or explosive ammunition, and who knows what else. Explosive or perhaps depleted uranium (random example) slugs would positively PWN a medium-sized tree.

The AI wasn't very good, but it was on par or better with the bots on any other open-ended game... CoD 4 has the benefit that you can only approach an attack from a certain number of angles and there are some things the game can always count on. Crysis is far more open-ended than any single-player game I've played before, so I have go easy on it in this department. It's not easy to make an AI that finds stuff to hide behind when the environment is changing constantly, etc. At least the developers realized this and gave us lots of enemies.
it had freaking hyper-sixth sense (helicopter gunships will always spot and shoot you in the middle of a jungle behind a tree within a bush with stealth mode on and your body prone and unmoving
By and large, this is BS. I had this happen to me once and only once, so it's probably a bug that will get fixed, not just sloppy programming. I escaped from the "chilly" excavation site (where you first encounter the nanosuited troopers) without firing a single shot or being fired at even once until I got to the graveyard. I did it with a combination of speed, cloak, and strength, hiding between bushes and underwater and I was not detected. I made it through many other parts of the game like this on my second playthrough too.

You talk about how the game doesn't feel realistic enough, how enemies aren't as aware and intelligent as they should be... This game isn't intended to be realistic. You're in a frakking nanosuit fighting aliens! It's meant to be an action game, an excellent shooter, not a simulation. If it was a realistic game it would be over in less than a minute. Literally, think about it... SPLASH-CRUNCH. It's an old-school one-man-army game where you have to fight odds that are literally impossible... it's supposed to be fun, so if you play it wanting that, you're very satisfied.

I'm aware the game has a lot of bugs - In fact I haven't even finished the game completely yet because I can't lock on to the enemy battleship thing. It's a pisser. I'm granting it a lot of leeway based on the number of things they got RIGHT and the number of things they got OK... it's an incredibly ambitious game.

Also you mention the lame asian voices... this is for the benefit of newbies. When you play on the hard setting they speak their own actual language, making it much harder to know what's going on.

HOWEVER. I'll admit the game does have lots of flaws. It could certainly have benefited from another month of polish. I'm just really impressed by the number of things they did right when you consider how the game industry seems to be waist-deep in a sea of vomit - remakes, sequels, carbon copies, *Halo* being considered excellent... In recent history the only things I've played that were genuinely a new experience are Portal and Crysis.

In summary, since I know everyone will skip to the end: Crysis was too ambitious, but unlike most overly-ambitious games, it got enough things right that I can forgive it and concentrate on the positive.

Posted: 02 Dec 2007, 07:08
by Zoombie
It also has really really fun multiplayer. And this is coming from someone who hates and despises multiplayer.

There was this one time with an assface who TKed me twice by strength-punching me.

So I shot him five times in the face with a SCAR. He stopped TKing me after that.

Posted: 02 Dec 2007, 16:42
by BlackLiger
Zoombie wrote:It also has really really fun multiplayer. And this is coming from someone who hates and despises multiplayer.

There was this one time with an assface who TKed me twice by strength-punching me.

So I shot him five times in the face with a SCAR. He stopped TKing me after that.
I'd agree, but so many servers lag like arse.

Posted: 03 Dec 2007, 06:10
by Zoombie
I use the quick game thingy. It works fairly well, in fact, I've always joined games with a good number of players and fairly small amounts of lag.

Posted: 03 Dec 2007, 10:47
by Comp1337
So would you say it would run acceptably on a GF 7800 GTX, an AMD x2 4200 and 1.5gigs of ram?

Posted: 04 Dec 2007, 00:51
by Zoombie
I have no idea.