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Posted: 25 Nov 2007, 22:38
by Neddie
Snipawolf wrote:Well, yes, but if the mass stayed the same, and it was over muddy terrain.. I am sure a krog weighs quite a lot.... It could possibly sink into the ground.
A distinct possibility, but the Krogoth can still fire upon the aggressor, just not with his plasma-cannon arms.

Posted: 25 Nov 2007, 22:44
by Snipawolf
But, the laser would increase in intensity, perhaps..

Then, the small one would slice the larger one into pieces.

Hmm.

Posted: 25 Nov 2007, 23:41
by Guessmyname
The krog can withstand a lot of firepower. I'm sure it can withstand getting trodded on too, especially if it's denser than usual

EDIT: Here's a funky use for a shrink ray: Turn something big and heavy (like a krog) into something really, really, really small.

And what happens when you have something tiny with a rediculously high density? Black holes! (Or at least a little bit of gravity distortion)

Posted: 01 Dec 2007, 07:57
by ianmac
Maby when it shrinks its density gets lower to?

Posted: 01 Dec 2007, 09:55
by KDR_11k
Nope, that would violate conservation of mass.

Posted: 01 Dec 2007, 11:32
by Soulless1
I think we're a bit beyond conservation of mass at this point :P



but still, the standard Sci-fi explanation of 'the shrink ray puts all the mass in another dimension temporarily' should do the trick ;)

Posted: 01 Dec 2007, 13:30
by KDR_11k
That would make the Krogoth fail because you can't just shrink electronics and expect them to work.

Re:

Posted: 03 Jan 2008, 11:34
by YokoZar
trepan wrote:LuaRules can be used if you just want a rendering size change.
Could you tell me how to do this?

I've already modified BA to create a giant peewee unit with duplicates of everything needed, but I can't figure out how to get it 9x the size. I changed the footprint already, but that just gives a small peewee in the middle.

Re: Bizarre idea: support resizing models in game

Posted: 03 Jan 2008, 13:27
by aGorm
By far the easiest thing you could do is open the peewee model in upspring (or 3do builder) and resize it, and save it as peeweehuge, and point your peewee copy to the new model.

If all you want is a giant peewee that is.

aGorm

Re:

Posted: 03 Jan 2008, 14:52
by TradeMark
Guessmyname wrote:I never did get the point of shrink-rays. Wouldn't it be better to enlarge? Bigger target, makes it less mobile, and if it's mass stays constant, it would also make it less dense (ie weaker)
And if you shrink it enough, it will explode like a nuke! I think...

Shrink rays would be funny, but they shouldnt be "realistic" as 'Guessmyname' said.

Shrink rays should always make units weaker, and slower, and less firepowerful.

In some game you could shrink as long as the unit disappeared totally.
We could use the same tactic, so the weapon would kill by shrinking, just needs many shrinks until it kills some unit.

Re: Bizarre idea: support resizing models in game

Posted: 04 Jan 2008, 13:35
by Saktoth
As moronic as this thread is, being able to resize parts of an object in .bos/.cob could be useful for scripting organics (not that you really can script organics without mesh deformation or skeletal animation)

Re: Bizarre idea: support resizing models in game

Posted: 06 Jan 2008, 23:38
by Zoy64
shrink rays harm your enemies by weakening them, while growth rays bring benefits to your troops at the cost of EXTREME amounts of E and M. if you use a shrink ray, you would get a percentage of M and E. Gigantic units would be able to crush smaller units and take more damage.