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Re: bloom effect.
Posted: 01 May 2008, 16:10
by HoneyFox
Actually, i may use it frequently when im watching a replay. At least, this can improve graphic in some extent and may be good for publicization?
Re: bloom effect.
Posted: 01 May 2008, 16:37
by smoth
I still like it and would like to see it.
Re: bloom effect.
Posted: 02 May 2008, 08:18
by Forboding Angel
I agree, a bloom effect would be made of win. Especially since we could customize it.
@smoth, why a gadget (unless oyu didn't want the user to be able to turn it on or off). I can't think of why bloom would need to be synced. Or am I just missing something obvious here?
Re: bloom effect.
Posted: 02 May 2008, 17:34
by Sheekel
while we're on the discussion of lua graphics, how about a sun corona?
http://www.combatsim.com/htm/dec98/jpg/ww2-r11b.jpg
Re: bloom effect.
Posted: 03 May 2008, 23:27
by Argh
Re: bloom effect.
Posted: 04 May 2008, 04:42
by smoth
hur hur, I see what you did there argh.
Re: bloom effect.
Posted: 04 May 2008, 06:45
by Argh
Who's joking?
That's pretty complete sourcecode, you'd just need to put the fastest bloom examples into widget:DrawScreen() I'd think, with a simple cutoff in Initialize to weed out users who can't user shaders...
I'd do it myself, but meh, I personally hate bloom.
Re: bloom effect.
Posted: 08 May 2008, 09:19
by REVENGE
Bloom + HDR ftw.
Re: bloom effect.
Posted: 09 May 2008, 12:55
by PicassoCT
There is a Option to end the upcoming GoodFeature vs. BadFeature War:
[V] Activates/Deactivates Bloom
Re: bloom effect.
Posted: 09 May 2008, 17:33
by smoth
it would be a nice option, I think it would help to make spring a more modern engine. Bloom with adjustable strenght would be *VERY NICE*.
Re: bloom effect.
Posted: 09 May 2008, 19:35
by Falcrum
I agree... Bloom i nice effect

Re: bloom effect.
Posted: 12 May 2008, 20:02
by Forboding Angel
Not to be pokey or anything... But would someone please make this? Give it an on/offable button.
Please? I'll put a Krogoth into Evolution if you do

Re: bloom effect.
Posted: 13 May 2008, 08:40
by ironized
it would look good, when showing your map off..
Re: bloom effect.
Posted: 16 May 2008, 12:07
by 1v0ry_k1ng
bloom in moderation looks good. bloom done over the top ala just cause and other games released when it was first appearing obviously did not look good.
Re: bloom effect.
Posted: 22 May 2008, 04:04
by Kloot
Re: bloom effect.
Posted: 22 May 2008, 04:13
by overkill
NO
Re: bloom effect.
Posted: 22 May 2008, 04:40
by Otherside
needs moa bloom obviously not enuff
Re: bloom effect.
Posted: 22 May 2008, 04:47
by Warlord Zsinj
MOAR
I wonder if you could dynamically change it so that it gets like that during a nuke explosion...
Re: bloom effect.
Posted: 22 May 2008, 05:05
by 123vtemp
Bloom can both improve and degrade an image's appearance.
Re: bloom effect.
Posted: 22 May 2008, 05:08
by Otherside
zsinj sup com does that during com deaths sort of