Mooseral wrote:We do need some kind of tutorial.
THERE ARE ALREADY TUTORIALS!
Mooseral wrote:Many of the experienced modders are complaining "oh noes the OTA mods will be made by noobs who suck at modding because it will be easy to make mods now."
But, not really. Many OTA mods are made by noobs because OTA is the most popular set of content available, and the most readily available.
Yeah, you obviously don't get it. No, it is not a matter of joo are teh newbie and joo sux! It is a matter of the fact that a lot of these I MAEK MODZ people have the less organization then a pile of diareaha. Most of the I MAEK MODZ people also lack the talent, ability or drive to learn to produce content. They lack direction in their project which ultimately ends up a mess of unorganized thoughts and ideas which often times only vary from the other *TA mods by the simple facts of a few stats changes.
Mooseral wrote:If we were to set up a simple, complete modding tutorial, it would help greatly to increase the diversity of mods out there, as it would ease 0noobs in with a set of tutorial content.
Like nanoblobs, UnderPressure? WE does not include ME, who is this we? are YOU going to do it? Who is going to keep the material to any standards etc? MEH!
Mooseral wrote:What we need is a simple mod with about four units, and supporting material. We need a commander for a starting unit, a factory that he builds, and a builder and a simple attack unit built from the factory. This would be the basics.
WHAT YOU need is to read the damn tutorials out there and to browse the forum, what you need is to just learn.
Simply put, you want to make a mod?!?! Strip everything but a commander out, delete all the unecesary stats and use a basic file. From there you can LEARN. However, truely learning anything is too far for a I MAEK mod person to go. You need to understand the file structure, you need to understand scripting, the fbis, how to texture model use a HPI. All of that could be learnt if you would go out there and read the TA tutorials that exist in DROVES!
As far as S3Oing a model, that is just too much for the I MAEK mod crowd. So I am just going to ignore that.
So lets see... what do you need to maek mod?
getting started
You need
hpi pack.
Gaf builder
a decent image editor: GIMP PHOTOSHOP, PSP
then you MAEK texture.
you convert texture to TA pallet(because this may lose you I am just saying do it)
you then can import into gaf builder...
oh but that isn't all
the gaf has to be in the right dir structure
you then have to maek hpi
then have to point 3do builder to your hpi
then have to apply textures on faces
that is just for adding texture to model.
honestly, some things are going to have a limit, we all cannot do whatever we want. That is a big fat lie, not all of us can be rocket scientists when we grow up. As always, I help people if they have a few questions but no, you cannot teach a monkey to make a real project they are always going to MAEK modz by fist fucking the TA content until it kinda does what they were going for.
I do not mind helping people but no, everyone does not have the ability to make mod. I have spent 1 year as a teachers aid in college computer science courses. In freshmen college students I was amazed when those monkeys could use a floppy.