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Posted: 20 Oct 2007, 01:26
by LordMatt
Saktoth wrote:25 tidal with the current wind rate doesnt really make it that much more attractive.

The thing about Castles is that the middle metal is all in the water. If you want it you have to make a whole new fac and expose yourself a lot. Yet i -still- make a point of rushing the mid on castles and pwning everyone with core seaplane gunships.

On this map its all land and the middle is actually quite easy to defend.

Its really enough to just distribute the metal evenly across the map. The metal gained from owning the majority of an evenly distributed metal field is usually enough to tip the game in your favour.
Oo I only played castles once but I just made mex in the middle with com...

Posted: 20 Oct 2007, 07:39
by Saktoth
The com cant get into the water by himself, and if you make mex in the water from the edge, then you can only cover so much of the metal.

Posted: 20 Oct 2007, 09:55
by NOiZE
Although i never reallt like the Castles concept, this map does look very nice, Great work mate!

Only comment i could come up with might be add some features, but tbh it doesn't really need them.

again, Nice work!

Posted: 21 Oct 2007, 01:33
by Death Dragon
smoth wrote:I really like what you have done here!
Agreed

Posted: 14 Dec 2007, 07:50
by CompWiz
how do i get this map?

all the links are broken!

Posted: 14 Dec 2007, 19:12
by BaNa
CompWiz wrote:how do i get this map?

all the links are broken!
http://www.unknown-files.net/spring/3658/CastelgodsV21/

And let me add a congrats too, my brother likes to play this map v. bots.

Posted: 14 Dec 2007, 20:05
by CompWiz
Thanks