Posted: 30 Sep 2007, 03:24
I'm toying with the idea of just balancing BA, CA and TiA in an executive fashion, releasing the rebalanced versions to the game maintainers, and letting it off there.
Open Source Realtime Strategy Game Engine
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Well as I see it a Penetrator kills a Banisher with just one shot and due to the higher range two Penetrators would kill two Banishers in a 2v2 without even getting hit. The Penetrator also can hit moving targets with no problem as he has a beam weapon and no particle / rocket weapon. Plus the penetrator even gets extra damage against Mechs and Krogoths with even doubling its dps in the last case...KingRaptor wrote:lolwut
Penetrator has effectively zero AOE, turns its chassis and turret with the speed of a dead snail, can't shoot air, is slower, gives pain to nearby units when it dies, and costs more to boot. Banisher can actually hit stuff when moving wtf ~~
This indeed gets told rarely - just as the Goliaths inaccuracy. I also didn't say Core's tanks were total crap but just inferior in general. When choosing between on Goliath or two Bulldogs I'd take the two Bulldogs because of more dps each (in 5.71), about 2000 more health and a faster speed...KingRaptor wrote:Also golly had twice the AOE and 40% more range than bully, everyone seems to forget that ~~
Thought you would make a point about the Destroyer change instead of FHLT, remember our big discussion?det wrote:Congratulations on the new release. The changes all seem to be an improvement.
Not T2 air.neddiedrow wrote:Noruas, Core is superior in all tech trees at T2.
Its reload time is terrible, though. The Banishers AoE is less than a bulldogs and less than half a goliaths, so its not actually that great against swarms. It packs a lot of impulse though, due to high damage per shot.How many times do I have to say this? The Banisher deals 1k damage per shot (5 against Submarines), hits Air with 95% accuracy, has a higher AOE and a Slope Tolerance of 20, comparable to the Commander.
ya ba is sux unliek epic annihilation which is so balanced and well thought out and popularComplicated wrote:HURRRRR
Of course there is nothing new about it. Its a Balance mod (IE, no new content or innovation, just unit stat adjustments) for a 10 year old game, based on changes made by another modder (Caydr). Its about as unoriginal as you get.Complicated wrote:some stuff
Dont you mean the Core Griphon? I assume thats what it stands for at least (gripn). The 'Seal' is also called the 'Croc' and the 'Croc' is called the 'Triton'. The freaker doesnt even have a laser! This mod is obviously rubbish.It amazes me why the core stilito is in a arm adv. air factory..
FHLT range was was reduced to equal that of the regular HLT. This is Good for a great number of reasons. Destroyer range was slightly buffed so it could outrange the FHLT without an insane amount of micro (or getting hit due to radar waver and laser overshoot). Remember how hard it used to be for wolverine to outrange HLT before it was buffed. This is also good.DemO wrote:Thought you would make a point about the Destroyer change instead of FHLT, remember our big discussion?
You clearly misunderstand :]KingRaptor wrote:ya ba is sux unliek epic annihilation which is so balanced and well thought out and popularComplicated wrote:HURRRRR
In what fashion? Was it blind shelling against radar blobs, or precision bombarding of antinukes or coms?Complicated wrote:okay ontopic, The LRPC are too accurate, they ended a greenfields game really quickly.