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Posted: 18 Sep 2007, 21:19
by Sleksa
i am waiting for the first beta to come. the changes look very promising and your balance ideas are really something that ba lacks.

Good luck with your modding sir.

Posted: 18 Sep 2007, 21:26
by Noruas
It's funny how other people are trying to discourage a player developing a mod so they're favourites like Xta (which fails altogether) don't disappear off the game
Yes... Screw every other mod out there. BA's anti air dosent stand a chance against XTA's flea.

Posted: 18 Sep 2007, 21:46
by Peet
The anni2 kills it all, so thar!

Posted: 18 Sep 2007, 21:56
by rattle
Another pseudo mod...

Posted: 18 Sep 2007, 22:21
by DZHIBRISH
Complicated.I think your mod is gonna rock!!!Sounds great but please make the nannos better.I want this one big nano tower...so i can spam faster.

Posted: 18 Sep 2007, 22:42
by DemO
Its funny how he tells me not to play speedmetal. I've played what, 3 games in the last year on that map?

Not to mention that you are essentially making your mod the most speedmetal-esque of the TA derivatives by lowering all unit costs which has a net effect of increasing the metal value of normal maps. Hypocritical?

I'm inclined to think that you feel like BA is too hard/non spammy because you've been playing at such a low level against equally low skilled opponents that you all stall at +6 metal for the first 30 minutes of the game whilst trying to tech then spend another 20 minutes building an advanced fusion and t2 MM's because you just don't know any other way.

I also think this is why you consider 3 krogs in a team game to be a realistic occurance, worthy of so much concern that you feel the need to release a new mod to fix the (as you see it) imbalances in BA that lead to this sort of thing happening. Oh, and there are counters to it, btw.

Odds on the "players" you are taking suggestions/input from are speedmetal/greenfields players or part of the worryingly large group of spring players that almost completely fail to grasp how to play mods like BA/XTA/CA to any remotely justifiable proficiency, so instead of admitting that you - for lack of another word - SUCK, you blame the mod balance and make your own fork to suit your needs.

That's all fine and well. Have fun with it, but don't expect the majority of forum members and/or anyone with a level above abysmal understanding of how these mods are played to agree with you about your proposed changes.

Posted: 18 Sep 2007, 22:43
by tombom
ARM actually has the most tools to deal with krogs (snipers/penetrators/annihilators). It's CORE who is worse off.

Posted: 18 Sep 2007, 22:49
by rattle
To counter this CORE needs a bigger Krogoth. With manboobs.

Posted: 18 Sep 2007, 22:51
by Mr.Frumious
I just think it's funny that people think that tweaking stats can "fix" BA. Face it: BA is the most viciously complicated and difficult RTS anyone has ever played. Nobody wants to admit that they've been playing for a hundred hours but still suck.

You're not going to "fix" BA. All the players who understand BA well-enough to "fix" it are too busy playing to mod properly.

I'm actually happy to hear that Caydr has a different direction: his new goal is to make a TA variant that is clear and easy, rather than this horribly baroque mess we're faced with now.

All the new mods simply add more fun stuff, more complexity, and more confusion to the player. This means that we spend longer as noobs, longer having experienced players figure out stuff the designers never considered to make us their bitches.

Complicated, your mod will be just another unplayed TA variant.

Let's all just go play KP. At least it makes some freaking sense.

Posted: 18 Sep 2007, 22:53
by Complicated
DemO wrote:Its funny how he tells me not to play speedmetal. I've played what, 3 games in the last year on that map?

Not to mention that you are essentially making your mod the most speedmetal-esque of the TA derivatives by lowering all unit costs which has a net effect of increasing the metal value of normal maps. Hypocritical?

I'm inclined to think that you feel like BA is too hard/non spammy because you've been playing at such a low level against equally low skilled opponents that you all stall at +6 metal for the first 30 minutes of the game whilst trying to tech then spend another 20 minutes building an advanced fusion and t2 MM's because you just don't know any other way.

I also think this is why you consider 3 krogs in a team game to be a realistic occurance, worthy of so much concern that you feel the need to release a new mod to fix the (as you see it) imbalances in BA that lead to this sort of thing happening. Oh, and there are counters to it, btw.

Odds on the "players" you are taking suggestions/input from are speedmetal/greenfields players or part of the worryingly large group of spring players that almost completely fail to grasp how to play mods like BA/XTA/CA to any remotely justifiable proficiency, so instead of admitting that you - for lack of another word - SUCK, you blame the mod balance and make your own fork to suit your needs.

That's all fine and well. Have fun with it, but don't expect the majority of forum members and/or anyone with a level above abysmal understanding of how these mods are played to agree with you about your proposed changes.
Did you just compare greenfields and speedmetal? I swear if you did I will slap you. :[
Also, I'm perfectly intelligent enough to ask people who are not speedball/metal addicts, nothing wrong with greenfields are it requires more work and understanding than any other map, so please refrain from critizing maps. Also your just a child who's looking to argue and is frustrated over a mod development that has only began and is still in it's fundamental stages and hasn't even gone for it's trial runs yet. So keep your hands clenched, don't press a key and sit still and take a nice deep breath and remember, it's a game, not a life.

Posted: 18 Sep 2007, 22:56
by NOiZE
rattle wrote:To counter this CORE needs a bigger Krogoth. With manboobs.
plz add it in this mod plx

Posted: 18 Sep 2007, 22:56
by Complicated
Mr.Frumious wrote:I just think it's funny that people think that tweaking stats can "fix" BA. Face it: BA is the most viciously complicated and difficult RTS anyone has ever played. Nobody wants to admit that they've been playing for a hundred hours but still suck.

You're not going to "fix" BA. All the players who understand BA well-enough to "fix" it are too busy playing to mod properly.

I'm actually happy to hear that Caydr has a different direction: his new goal is to make a TA variant that is clear and easy, rather than this horribly baroque mess we're faced with now.

All the new mods simply add more fun stuff, more complexity, and more confusion to the player. This means that we spend longer as noobs, longer having experienced players figure out stuff the designers never considered to make us their bitches.

Complicated, your mod will be just another unplayed TA variant.

Let's all just go play KP. At least it makes some freaking sense.
Is that you speaking for the people? Since when are you their voice?

I know why BA is being played alot, one of the reasons is NOiZE was told he should continue making new versions on a near regular basis making it look like a constant worked on mod, however most of the time the mod has only had 5-6 changes per version
5.7 series is the biggest change I've seen in a long time

and I'm not trying to fix BA, i'm fixing what's starting to make BA boring. :]
Especially for specs they don't get to see much action nowadays :[

Posted: 18 Sep 2007, 23:03
by Complicated
neddiedrow wrote:I think you should do more work on the concept, Complicated. Also, consider taking out all of the horribly ugly TA models.
I can't texture for shit xD
Well I tried but didn't know how to work the program
(Yes I know how to execute it xD)

Cba finding a tutorial, too busy with changing the fbi files, then I got to port some units for the tech 1 adv resources, then I must find a downloadable cobble and decobble (tauniverse fails) and I'm getting charged for it somewhere else :/

Posted: 18 Sep 2007, 23:11
by DemO
Mr.Frumious wrote:You're not going to "fix" BA. All the players who understand BA well-enough to "fix" it are too busy playing to mod properly.
100% truth and win.

Even then, once you learn how BA works in terms of the gameplay dynamics and have tonnes of experience with the mod, there is still a plethora of improvements to be gained from a player by optimizing general RTS skills which often become overwhelmingly complex when applied to TA forks, especially BA.

Posted: 18 Sep 2007, 23:15
by Complicated
DemO wrote:
Mr.Frumious wrote:You're not going to "fix" BA. All the players who understand BA well-enough to "fix" it are too busy playing to mod properly.
100% truth and win.

Even then, once you learn how BA works in terms of the gameplay dynamics and have tonnes of experience with the mod, there is still a plethora of improvements to be gained from a player by optimizing general RTS skills which often become overwhelmingly complex when applied to TA forks, especially BA.
Did you know BA is a mod for a GAME?
Did you know it's an actual GAME?
So why are you bitching and moaning about it?
Is it your life? Do you depend on it?
If so, just don't post here again until you have gotten a life. :]

Posted: 18 Sep 2007, 23:20
by Argh
Um, y'know... folks... um... instead of terrorizing every wanna-be who shows up here, wanting to make another alphabet-soup mod... just, y'know... ignore them. Either he knows how to make a new variant of alphabet-soup that doesn't suck, or he doesn't, and you won't really know until he tries... and you hand him his buttocks playing his own game against him ;)

I just don't see any positive, useful, or otherwise valid reason for attacking every kid that comes along and wants to get started modding- after all, just about ALL of the people who are making games with Spring started off that way, too. Maybe we were not naive enough to post publicly about it or whatever, because we knew what we were doing sucked, but that's not a crime against humanity, be polite for once.

Posted: 18 Sep 2007, 23:23
by Complicated
Argh wrote:Um, y'know... folks... um... instead of terrorizing every wanna-be who shows up here, wanting to make another alphabet-soup mod... just, y'know... ignore them. Either he knows how to make a new variant of alphabet-soup that doesn't suck, or he doesn't, and you won't really know until he tries... and you hand him his buttocks playing his own game against him ;)
It isn't going to go by EA v#.# :/

1. that's fucking stupid the letter thing about ea ba ca aa etc (Wheres da? Would it be called Drama Annihilation? lulz I had to >_>)
2. EA is already taken (EMP Annihilation which fails upmost cause it's a mutator that no-one uses)
3. Get off the spaggetti
4. This mod is getting alot of work put into it before it's first release, which i may change cause of the bitching and moaning and also the ideas that are constantly being thrown at me.

I might aswell get Beta testers >.>;

Posted: 18 Sep 2007, 23:30
by Argh
I would suggest beta-testing, yes. Preferably against somebody better at RTS's than you are. That will help you understand your game design a lot better- you start with all of the advantages of knowing what you've changed, they start with higher overall skill- you will learn a lot. I always test my stuff with DRB on a LAN, and I'm hoping I can get Day and other people to test PURE, when it's finally ready for people to see, to help me find the suck and kill it ;)

Never assume you know what you're doing. Test with AIs to get rough balance, but test with people to get final balance, and the better they are, they better your balance will probably be, if you actually listen to their feedback.

Posted: 18 Sep 2007, 23:31
by Complicated
REVENGE wrote:Take out all the gameplay of a mod and leave only the explosions + krogs.

As epic as Ballistik: Ecks v. Sever.
Com shooter >_>

Posted: 18 Sep 2007, 23:42
by DemO
Complicated wrote:
DemO wrote:
Mr.Frumious wrote:You're not going to "fix" BA. All the players who understand BA well-enough to "fix" it are too busy playing to mod properly.
100% truth and win.

Even then, once you learn how BA works in terms of the gameplay dynamics and have tonnes of experience with the mod, there is still a plethora of improvements to be gained from a player by optimizing general RTS skills which often become overwhelmingly complex when applied to TA forks, especially BA.
Did you know BA is a mod for a GAME?
Did you know it's an actual GAME?
So why are you bitching and moaning about it?
Is it your life? Do you depend on it?
If so, just don't post here again until you have gotten a life. :]
WTF??? Lets just say my next few words would be composed of EPIC INSULTS/FLAME if not for moderators who would edit it anyway. Learn how to read and give a response that has a remotely coherent line of thought instead of making random comments that make no sense in context of what is being said, perhaps?

To answer your questions for the sake of it:

1. Yes, I directly stated that BA is a mod/fork of a GAME
2. Way to contradict yourself? Now it IS a game in itself and not a mod anymore?
3. I wasn't, you twatwaffle. THIS is bitching.
4. Debatable depending on who you ask, but I'd say no. Regardless, this has no relation to anything you or I have said before in this topic...
5. It would make sense that someone who dedicates their life to one particular thing will be vastly knowledgeable and experienced in that area. I guess that means you want the opinions from people who are the opposite of this?