Page 2 of 2
Posted: 17 Sep 2007, 23:38
by Neddie
Shush, I'm allowed to forget these things from time to time!
Thanks, Peet.
Posted: 17 Sep 2007, 23:41
by jcnossen
Exposing the tree generators parameters to a config file might not be a lot of work, and it could have some very nice results..
Just an idea.
Posted: 17 Sep 2007, 23:44
by Neddie
Just a GOOD idea.
Posted: 18 Sep 2007, 01:35
by Kloot
I was just messing with that actually:
http://img408.imageshack.us/my.php?imag ... eescv3.jpg
It's not quite as flexible as an L-system, but...

Posted: 18 Sep 2007, 01:41
by LordMatt
Bring Back CAP's Windy Trees!

Posted: 18 Sep 2007, 03:59
by Warlord Zsinj
Posted: 18 Sep 2007, 04:05
by lurker
Aren't the current trees also the wrong size?
Posted: 18 Sep 2007, 14:39
by rattle
CNC3's trees are fairly decent and lowpoly I'd like to add.


Posted: 19 Sep 2007, 20:04
by Argh
Any progress on this?
Posted: 19 Sep 2007, 20:49
by Forboding Angel
Yes please. Needs moar hawt sex!
Posted: 21 Sep 2007, 14:36
by aGorm
How are the trees generated anyway? DOes anyone know? Is there jus tlie ka list of peices like "Trunks, branches, leaves" that get randomly aranged and scaled? Or even just 1 peice for each i suspect right now.
It would be no bother for me to create some new peices that would work in such a system if thats how it works.
aGorm
look i refained from mentioning growing trees...)