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Posted: 07 Sep 2007, 19:19
by Relative

Posted: 07 Sep 2007, 19:20
by Caydr
That was spectacular. A shame he put STALKER in the same picture as SS and Deus Ex though.

Posted: 07 Sep 2007, 23:09
by j5mello
someone needs to pay that guy to keep doin what he is doin...

Posted: 07 Sep 2007, 23:47
by Relative
j5mello wrote:someone needs to pay that guy to keep doin what he is doin...
They have already, he was hired by an online publication called the "Escapist"

Posted: 08 Sep 2007, 00:28
by Caydr
Do they actually pay him though or is it like how JC was "hired" for Spring?

Posted: 08 Sep 2007, 14:52
by ZellSF
I've played through it twice now. First, it's atmosphere isn't really that great, compared to other actually fun shooters. The main plot twist is way too obvious, and really isn't executed that well either.

Gameplay just plain sucks, mainly because of the mentioned total lack of difficulty, as well as other flawed gameplay elements everywhere.

It's a decent FPS, but not even close to one of the best.

Posted: 08 Sep 2007, 17:24
by Relative
Caydr wrote:Do they actually pay him though or is it like how JC was "hired" for Spring?
http://www.youtube.com/watch?v=ZOBTN67K0Zw

Edit: Also it seems the review was taken off youtube and gametrailers for copyright, but you can get it at the publication itself:

http://www.escapistmagazine.com/article ... n-BioShock

Posted: 09 Sep 2007, 00:33
by Caydr
I wonder if there will ever be something like Deus Ex again. I've been disappointed so many times with these "totally open-ended" FPS games.

You know... I just thought of something. Bioshock, despite having two endings, only gives you the same amount of choice as any other FPS:

Image

Posted: 09 Sep 2007, 01:02
by SwiftSpear
Open ended is hard to do, it generally means that you design and build alot of game the player never sees, it doesn't allow for the truely epic moments that linear games rely on without tonnes of work to make sure the player runs into them, or just allowing the player to pass them by entirely and miss the experience.

Personally, I neither want nor care about open ended games if it means I have to give up the stuff I like about linear games, and 99.9% of the time it does. FPS games shouldn't be open ended anyways, these are epic story based games, not the frigging sims.

Posted: 09 Sep 2007, 05:06
by Caydr
Deus Ex wasn't totally open-ended but it made you feel like your actions had a real effect. It also gave you the option of attacking an objective in any number of ways. It let you become completely different characters depending on your skill choices and upgrades.

That's what they said Bioshock was going to be... but it wasn't. What they did do - adding tons of areas that didn't need to be explored, that were just there for detail and hiding pickups - only made an easy game easier.

That effort should've been spent delivering on all the stuff they left out, like there being more than one way to approach a problem. You have exactly one way of making it through the game: killing everything that moves.

And the methods they used to make ammunition seem scarce, that is, making it so you can only carry a couple clips for most weapons and limiting how much cash you can carry, only made you feel like you should use lots of ammo so you wouldn't waste what you found. Crap, I felt like I was going to stumble upon a fountain somewhere and a fairy would pop out giving me a bigger wallet for more rupees.

They made another FPS, not the groundbreaking genre-buster they promised. It's got lots of personality, it's got lots of uncommon attention to detail, but it's just an FPS in the end. It really feels like they designed the entire game as some sort of Myst-clone, then at the end decided it should be an FPS so they threw in a couple enemies and a machine gun or two... not that I really care. It is a good game after all, just not what they said it would be.

It could've been made so much better with a better sense of urgency. Make the levels actually start to flood if you stay too long. Make dying cost you Adam, or reduce your inventory or something. What I said earlier about Deus Ex... sure your actions didn't have any real consequences in the end aside from the ending cinematic, but you FELT like things were happening. That's what Bioshock lacks. Nothing you do matters, there are no consequences to anything, even dying.

Posted: 09 Sep 2007, 05:50
by SwiftSpear
Sure there is! You can choose between being a flower child who loves all of gods shiny creatures or a cross between Hitler and Skeletor who's very piss is liquid malevolence!

[edit] This is why I liked the fallout games. There was no good and evil, the ending cinematic simply displayed the natural consequences for your actions on the world when you were done. If you killed important people, the towns collapsed, if you saved important people they succeeded, if you preferanced one people group over another they would reign supreme. Maby you're the kind of player who thinks to them selfs later "in retrospective I kind of would have liked the end more if I hadn't killed the town of gecko" or maby you'll love the fact that those bastards are all rotting... basically you get exactly the ending you deserve, you decide for yourself weather you like it or not. There's no shock in when you realize, "oh, killing all those children was evil! I never would have guessed!" The natural consequences are clear and obvious. If a game must be non liniar, I don't think there is any other successful way of doing it.

Posted: 09 Sep 2007, 11:59
by Felix the Cat
Why must you mention Deus Ex? Every time you say the name I want to reinstall it, then remember that the disc is corrupted. :cry:

Posted: 09 Sep 2007, 12:44
by Pressure Line
bahaha i have a perfect ISO! (i make isos of all my games because a) i lose them b) im clumsy and do stupid shit like run them over with trucks [dont ask])

Posted: 09 Sep 2007, 15:45
by Felix the Cat
I ran over my toaster with my car on accident, does that count?

Posted: 09 Sep 2007, 17:33
by Caydr
Buy it on Steam, it's like $5 or something.

Posted: 09 Sep 2007, 20:26
by ZellSF
...

Posted: 09 Sep 2007, 21:27
by Caydr
I meant Deus Ex... it's $5 or $9.99 or something.

Posted: 10 Sep 2007, 00:53
by Caydr
Speaking of Deus Ex, I guess DX 3 is in development. http://en.wikipedia.org/wiki/Deus_Ex_3

Posted: 10 Sep 2007, 20:04
by Drone_Fragger
By console standards this is a very deep, challengingand scary game. By PC standards, it's barely scarier than Ravenholm in Half life 2 and the difficulty is so easy it's like playing Supreme commander against bots.

But yeah, Too many ports are being dumbed down for the EVIL CONSOLE TARDS RAWR.

Posted: 10 Sep 2007, 22:41
by Caydr
Fragger, have you played against the SupCom AI very recently?

I admit, I don't really have a lot of experience with the game, I suck in general. I've just never found the time to get any practice.

Even so, I still have to say I think the AI in supcom is above average at least, especially in the more recent patches. Certainly way better than the TA ai, even if it still has the tendency to comm rush your attacks.