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Posted: 07 Sep 2007, 14:53
by ginekolog
Hellspawn wrote:
ginekolog wrote:lets rather try this:
5v5 ==> 10 people each has 200+ units = 2000+ units

Thus your example doesn't resemble big battles in 5v5 when everyone has 200+ units :P.
It kinda does, as in RL there are not 2000 units on screen, 50% are buldings (not cpu consuming as no pathing) etc. Pathing and figting costs cpu, not solars :)

Posted: 07 Sep 2007, 18:15
by Hellspawn
ginekolog wrote:
Hellspawn wrote:
ginekolog wrote:lets rather try this:
5v5 ==> 10 people each has 200+ units = 2000+ units

Thus your example doesn't resemble big battles in 5v5 when everyone has 200+ units :P.
It kinda does, as in RL there are not 2000 units on screen, 50% are buldings (not cpu consuming as no pathing) etc. Pathing and figting costs cpu, not solars :)
I understanded your first post as 200 moving units :P.

But meh not like it matters :P.

Posted: 07 Sep 2007, 22:39
by cyclerboy
ive hooked it up to a 1080i and it barey affects performance for anything. probably a different set up though.