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Posted: 03 Sep 2007, 08:24
by Pressure Line
Pressure Line wrote:you can even set the UI to look exactly like the standard UI (build buttons etc)
incase you missed it TM

Posted: 03 Sep 2007, 10:52
by AF
tbh not liking a lua widget because it takes up cpu time is silly.

Insisting ti should be hard coded doesn't fix the problem because now you've enforced a feature upon all users, and it still consumes cpu time.

Oh did I mention most modern games use some form of lua for the majority of their UI functionality?

Posted: 03 Sep 2007, 15:57
by Dragon45
I lose half my frames when enabling LUAUI early game

16 -> 8
So I play without LUA, all teh tiem

Incidentally, I my average fps tends to be around 8-12 after the game starts B)


smurg

Posted: 03 Sep 2007, 18:43
by TradeMark
Pressure Line wrote:
Pressure Line wrote:you can even set the UI to look exactly like the standard UI (build buttons etc)
incase you missed it TM
yeah i need to do extra work, im too lazy.

but im not that lazy i couldnt change number 25 to number 16 (font size)

Posted: 03 Sep 2007, 20:06
by Felix the Cat
lurker wrote:
MelTraX wrote:So you're saying that all add-ons you wanna use should be added to the engine because you don't like add-ons?
I think changing the text size / making it variable qualifies as a bugfix. Yes, bugfixes should be integrated rather than worked around with with lua.
He has a point. Not all player names are visible on the ready screen - fixing this is clearly a bug fix, as long as we still consider the engine UI to be a supported feature.

Posted: 03 Sep 2007, 21:18
by TradeMark
yeah

Posted: 03 Sep 2007, 22:10
by trepan
There was a commit before Trademark started this thread that
already helps solve this problem (without even using LuaUI).

Rev 4271 - trepan - 2007-09-01 02:12:47 +0200 (Sat, 01 Sep 2007)