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Posted: 23 Aug 2007, 22:19
by [KROGOTH]
Shoulders're very simple, legs are very long. I think new AK must have new head.

Posted: 24 Aug 2007, 01:21
by VonGratz
neddiedrow wrote:The original AK just needed improvement.
YEEES
The head is horrible in the final model.
VonGratz

Posted: 24 Aug 2007, 03:44
by LathanStanley
TradeMark wrote:doesnt look like AK at all...
the origional AK looked like a LEGO person

Posted: 24 Aug 2007, 03:45
by LathanStanley
Lord Toulus Hetzer wrote:Yes, i dont want make trash unit. but in my mod i made it a rule.
every tech level 1 standart kbot is more than 1000 polis but les 1100 without trash.
i think very importan what i do see in the game.
NO NO NO NO NO!!!!
NEVER, NEVER NEVER EVER SET A
MINIMUM POLY COUNT!!! NEVER!!!
max, sure, but min, NO.
thats the wrong way to look at it
Posted: 24 Aug 2007, 03:48
by hunterw
LathanStanley wrote:
NO NO NO NO NO!!!!
NEVER, NEVER NEVER EVER SET A MINIMUM POLY COUNT!!! NEVER!!!
max, sure, but min, NO.
thats the wrong way to look at it
im makin ak with 3 polys
Posted: 24 Aug 2007, 06:52
by Lord Toulus Hetzer
oh thx master, i never see before this pictures.
but just i see my model is amid in this 2 pictures ?
hm,.. the head i think just need make proper texture. click on it link for animation.
or what u thnik what it is bad?
And the start-walk and walking animation on the youtube and a little action
i dont know ,why no sound i used the TA spring video capturel.
Posted: 24 Aug 2007, 10:25
by smoth
that is creepy looking. Not my cup of tea but if that is what you are going for.
Posted: 24 Aug 2007, 13:16
by Snipawolf
All of the things he make look like they are stalking or tip toeing, lol...
Posted: 24 Aug 2007, 15:20
by LathanStanley
wiiiieeeeeeerd....
I didn't see the second knee on the legs...
thats, odd, looking,...
for that animation to work, lean it WAY forward, and make it run faster....
also, its a bit too "big" as an AK
Posted: 24 Aug 2007, 15:29
by Guessmyname
big? We don't have anything to scale it against you fool!
Posted: 24 Aug 2007, 15:36
by BrainDamage
in the youtube video you clearly see that they are roughly twice the height of the actual AK
Posted: 24 Aug 2007, 15:50
by Guessmyname
Oh. Didn't see that
Posted: 24 Aug 2007, 16:03
by LathanStanley
It would almost be interesting to see a spinoff on the AK and have it with the mechanical layout of a Nova on Battletech...
In otherwords, put the hips at shoulder level... then it can be "midgit-like" and still have a long stride to move fast..

Posted: 24 Aug 2007, 16:32
by Lord Toulus Hetzer
hm. yep a little taller the my AK, so if the original ta spring ak if i want put in a box the box size (in max) 20*20*20 and my 20*20*40. (in idle)
yes my all kbot in progres taller than original ta spring model. like my other unit the storm and more other is too in a 20*20*40 box.
animation is not finished jet. now ok the start walking and walking(slow{no 100% i see a littel sliding}) but the walk normal speed is in progress, and fireing is too not finished.
u can see if the unit shoting 2 diferent enamy unit the ligth blasters is not aiming correct , in the full writed cob, turning the soulder really aiming to target. and i want make like a normal weapon, shot burst, and ammo(clip) maybe 10 burts is 50 and trow out a clip from weapon button-left side.
the gun in head is a anti missile laser gun, but i need more work this function.
but in some things i dont know how i made it this just ideas,
Posted: 24 Aug 2007, 18:29
by LathanStanley
Well... if you would like... Forboding Angel has a little project up in the air, kinda, "wants" to do it, but hasn't started...
and I offered to help...
is to re-model most if not all of the T-1 TA models for now, (tanks and k-bots) and make a mod with them, namely his "Fun TA" and work on getting a foothold on all of Spring being non-cavedog content.
I'm sure, with the crazy animation you pulled, and the detail and uniqueness of that model, he'd like to talk to you... I'll catch him in PM or Teamspeak and point him this way...
I'm not very "good" with animations, but I can jury-rig them in 3DSMAX, the scripting for spring though, is way over my head.... the modeling aspect I can keep covered though...
I've got a Thud model I'm working on since Cadyr's was well... *mumbles*
but yeah, looks good man, maybe I can help teach you how to skin that right... your english is good enough for me to get the message across...

Posted: 24 Aug 2007, 21:33
by DemO
is to re-model most if not all of the T-1 TA models for now, (tanks and k-bots) and make a mod with them, namely his "Fun TA" and work on getting a foothold on all of Spring being non-cavedog content.
YAY.
Posted: 26 Aug 2007, 06:14
by Pressure Line
LathanStanley wrote:It would almost be interesting to see a spinoff on the AK and have it with the mechanical layout of a Nova on Battletech...
In otherwords, put the hips at shoulder level... then it can be "midgit-like" and still have a long stride to move fast..

like this?
Posted: 26 Aug 2007, 06:40
by Snipafox
Wouldn't it still require at least a small "pelvis" so that it can turn and fire at enemies beside and behind it while walking?
Posted: 04 Sep 2007, 18:15
by Lord Toulus Hetzer
Posted: 04 Sep 2007, 18:15
by smoth
remove the hydrolics around the torso and I declare it win and good.