Posted: 23 Aug 2007, 09:37
Surely there should be a way to write portions of unsynced code in a gadget, shouldn't there? There could easily be many other situations like this where the modder would desire it to be an always-on, background-to-the-user, but unsynced feature. Do widgets have a way to be auto-loaded and invisible in the list? If that is at least possible, I'm willing to concede that much. For a reload widget I don't mind being able to disable, but there are other cases I can think of where I would want them kept enabled.
Argh's slider bar is a bit more user friendly, but still not exactly ideal. IMO users have the right to not need to customize inclusion (or exclusion) lists. Most people are intimidated by anything not written in plain English (and even then...), and an interface for such a trivial feature is just clunky.
For this specific thing, we should follow the standard game patching procedure. The modder implements it, people give feedback, and the next version contains the results of the feedback. Honestly, it's much easier for a modder who knows what he's looking at to add a unit to an inclusion list than it is for someone here to waste time writing an elaborate end-user friendly customization interface for reload bars. The only user option should be to disable them entirely.
Like I said before, this is just one of those things that are more closely related to balance, and therefore should be the modder's prerogative. Healthbars are always necessary, but reload bars are not, and their necessity is always dependent on gameplay, how the unit is used, etc and need to be adjusted properly as such.
Argh's slider bar is a bit more user friendly, but still not exactly ideal. IMO users have the right to not need to customize inclusion (or exclusion) lists. Most people are intimidated by anything not written in plain English (and even then...), and an interface for such a trivial feature is just clunky.
For this specific thing, we should follow the standard game patching procedure. The modder implements it, people give feedback, and the next version contains the results of the feedback. Honestly, it's much easier for a modder who knows what he's looking at to add a unit to an inclusion list than it is for someone here to waste time writing an elaborate end-user friendly customization interface for reload bars. The only user option should be to disable them entirely.
Like I said before, this is just one of those things that are more closely related to balance, and therefore should be the modder's prerogative. Healthbars are always necessary, but reload bars are not, and their necessity is always dependent on gameplay, how the unit is used, etc and need to be adjusted properly as such.