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Posted: 21 Aug 2007, 15:33
by trepan
1. I'll take a look at it, but I'm not seeing the problems that Maelstrom
is describing (example: that test line that I posted works fine).

2, UnitDamaged() is a standard call-in.

Posted: 22 Aug 2007, 00:08
by MR.D
IImo, it would be better for the commando to uncloak during the planting process.

Unless you stack your home base with defences, he can pretty much destroy an entire base un-noticed, which seems unfair.

That or give him a large enough de-cloaking radius that makes it difficult for him to move around so freely.

Posted: 22 Aug 2007, 10:20
by jK
jK wrote:...
PS: I said Tired, that the script is still beta. ...