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Posted: 25 Jul 2007, 00:17
by Lolsquad_Steven
Epic con drop.

Posted: 25 Jul 2007, 01:06
by Ishach
Peace wrote:Playing speedmetal heroes on speedmetal is priceless as I found out today as far as entertainment goes :lol:
thats the game where you mess up you be the worst ally possible on sm right




cause that is pretty fun 8)

Posted: 25 Jul 2007, 04:52
by hunterw
i like starting in the water on speed metal

Posted: 25 Jul 2007, 15:00
by manored
Agnus wrote:
Pendrokar wrote:Losing a base cause of a vamp fleet which patrols over silo and hits nuke when it's launched! CHANCES OF THIS TO HAPPEN!!!!
lol, that must have hurt
Arent so small... already happened before :)
Keep your aircraft away from your nukes!

The funniest thing i can remember is then one ally of mine got down to a constructor (that I gave him) In comet catcher and few minutes after he had already a little base and was seending ressurrection kbots all around the map to ressurrect the mountains of wreckage. Smart guy! :)

Posted: 25 Jul 2007, 16:05
by KingRaptor
Pwning clanmates* is always funny.

Like the time I was playing Sands of War and det had killed all my econ buildings, but I had two subs and his boy was in the water...figure out the rest...

Or when I hover rush Saktoth on Coast to Coast Remake just as his corvettes E stall... And the next game, I reclaim his shipyard...

Then there's the Tabula game where Lion decides to try a late game com push and walks straight into ten Januses which just happened to be there :lol: ...still lost though :(


to my LCC mates: don't hit me plzplzplz :[

Posted: 25 Jul 2007, 18:28
by NOiZE
I made a jugg on AD, but day almost killed everyone ;-;







owh thats not really funny, meh

Posted: 25 Jul 2007, 20:05
by Relative
I sent a jugg three times in a Green Fields game thinking it would annihilate them, but a damn commander was air dropped behind it each time, D-guning the jugg before it could even fire one shot! I didn't think to bring AA because its a freaking jugg. Should of figured it out after the second time though :oops:

Posted: 25 Jul 2007, 20:13
by TradeMark
Three times?

Thats like pure stupidity.

Posted: 25 Jul 2007, 20:21
by Relative
TradeMark wrote:Three times?

Thats like pure stupidity.
Well actually it only happened twice, and the third jugg was used as defence.

Posted: 25 Jul 2007, 21:05
by TradeMark
No buts. It was stupidity. YOU PHAIL.

Posted: 25 Jul 2007, 21:54
by 1v0ry_k1ng
sending in super units alone without support is nubbish

Posted: 25 Jul 2007, 22:10
by Neddie
Building super units is sometimes an admission of inability in itself.

Posted: 26 Jul 2007, 00:22
by pintle
neddiedrow wrote:Building super units is sometimes an admission of inability in itself.

Maintaining a worthy economy and an aggressive battlefield presence whilst simultaneously making a krog is a skill in itself.

Using support units in an effective way and preventing hilarious dgunning of said krog is not as simple as some people make out.

Keeping the gantry hidden and keeping bombers off it is also a problem.

That said... playing as core is sometimes an admission of inability in itself.

Posted: 26 Jul 2007, 02:22
by manored
Assault is the easier but less cost-efficient form of attack + krog is a assault unit and extremelly expensive = only make krog then its pretty much the only thing that can get past by

hmm

Posted: 26 Jul 2007, 02:30
by Noruas
I reclaimed a com bomber with my own commander, and still lost.

Posted: 26 Jul 2007, 08:16
by KDR_11k
pintle wrote:
neddiedrow wrote:Building super units is sometimes an admission of inability in itself.

Maintaining a worthy economy and an aggressive battlefield presence whilst simultaneously making a krog is a skill in itself.

Using support units in an effective way and preventing hilarious dgunning of said krog is not as simple as some people make out.

Keeping the gantry hidden and keeping bombers off it is also a problem.
So what you're saying is that an experienced player would probably opt not to use one then?

Posted: 26 Jul 2007, 10:08
by KingRaptor
I always lol when someone tries to rez a partially reclaimed comm.

Once, a guy tried to rez a partially reclaimed comm wreck. My conplanes came along and re-reclaimed the thing once he got it back to 2500 a couple of times, and he still continued to do it ~~

Posted: 26 Jul 2007, 10:13
by hunterw
KingRaptor wrote:I always lol when someone tries to rez a partially reclaimed comm.

Once, a guy tried to rez a partially reclaimed comm wreck. My conplanes aome along and re-reclaimed the thing once he got it back to 2500 a couple of times, and he still continued to do it ~~
a good way to steal your buddies metal 8) less noticeable than jackin their mex

Posted: 26 Jul 2007, 12:22
by Relative
KDR_11k wrote:
pintle wrote:
neddiedrow wrote:Building super units is sometimes an admission of inability in itself.

Maintaining a worthy economy and an aggressive battlefield presence whilst simultaneously making a krog is a skill in itself.

Using support units in an effective way and preventing hilarious dgunning of said krog is not as simple as some people make out.

Keeping the gantry hidden and keeping bombers off it is also a problem.
So what you're saying is that an experienced player would probably opt not to use one then?
I should mention that this was a Green Fields game. I sent the juggs more as a joke than anything else.

Posted: 26 Jul 2007, 14:27
by 1v0ry_k1ng
the requirements of using super units;

1) your enemy is a noob and porcs

2) you are a noob and dont know how the break a porc

3) nobody attacks you for about an hour at a time because they are noobs

yes, it sounds just like greenfields!