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Posted: 19 Jul 2007, 00:37
by det
Spring units have always gotten a bonus based on exp. More HP/better accuracy, maybe something else. CA does not add any additional bonuses (for now). Even if they didn't gain a bonus, it is still a nice visual aid to see how effective your units are.

Posted: 19 Jul 2007, 05:27
by 1v0ry_k1ng
can you release a few of the widgets seperate? the vet stripe thing is hot. also the center on commander. please :D ?

Posted: 19 Jul 2007, 05:46
by quantum
You can rename ca-beta2.1.sdz to ca-beta2.1.zip, open it, and copy the widgets from the LuaUI/Widgets directory. Most should work in any mod.

Posted: 19 Jul 2007, 05:52
by det
You can also find them here

Posted: 19 Jul 2007, 10:44
by el_matarife
det wrote:Spring units have always gotten a bonus based on exp. More HP/better accuracy, maybe something else.
HP, accuracy, and firing rate. As a unit approaches maximum HP its reload time is roughly halved. It is really noticeable on units like Tremors with fast, constant firing rates.

I believe AF or someone posted graphs of what exactly XP does in the development forum a while back, I'll try to find them.

(I can't find them, if anyone still has them or knows where they are please link them here or put them in the wiki because they're really nice.)

Posted: 19 Jul 2007, 20:34
by j5mello
can i ask why aircraft need the retreat LUA when they already have the land at setup??? seems redundant to me esp now that the all 4 pads work on the refueling stations...

Re: Download Complete Annihilation beta 2.1

Posted: 20 Jul 2007, 03:13
by Lolsquad_Steven
quantum wrote: ...=Gameplay and LuaRules=


-Pointless micromanagement is not rewarded...
This is a joke right?

Posted: 20 Jul 2007, 04:06
by quantum
j5mello wrote:can i ask why aircraft need the retreat LUA when they already have the land at setup??? seems redundant to me esp now that the all 4 pads work on the refueling stations...
Retreat sends them to the nearest nanotower, which are better than pads at repairing aircraft, imho.

Posted: 20 Jul 2007, 04:12
by TheBigPK
The cursors look great but its kind of weird to use em because the little arrow on the top of most of them is generally where I'd assume the order would go, but units arrive at the middle of the cursor graphic. Its kinda weird zoomed out trying to click on small stuff but they still look sweet :D. Along with the rest of the mod, very nice!

Posted: 20 Jul 2007, 05:54
by Neuralize
quantum wrote:
j5mello wrote:can i ask why aircraft need the retreat LUA when they already have the land at setup??? seems redundant to me esp now that the all 4 pads work on the refueling stations...
Retreat sends them to the nearest nanotower, which are better than pads at repairing aircraft, imho.
What's the point of having pads then?

Posted: 20 Jul 2007, 05:56
by quantum
No point. Probably we will remove them.

Posted: 20 Jul 2007, 06:56
by Peet
quantum wrote:No point. Probably we will remove them.
Make flying ones that can follow your planes close to the battlefield!

Posted: 20 Jul 2007, 08:07
by KDR_11k
Not possible in Spring.

Posted: 20 Jul 2007, 08:11
by MR.D
Its not possible to make flying air drones?

Sure it is, just have mini/fast conplanes that can only repair, like flying farks.

Posted: 20 Jul 2007, 08:53
by Saktoth
I think he means flying air repair pads. As it happens the air repair pad used to be transportable (maybe it still is in BA?), meaning you could air-lift it anywhere you please, and planes would repair on it (though unpredictably) while it was still in the air, being carried. Unfortunately this caused a bug that made it invincible when set back down which is why it was disabled in CA.

Posted: 20 Jul 2007, 09:19
by KDR_11k
In OTA you could have repair pads on planes but in Spring the engine won't disable the collision between the flying pad and the plane attempting to land so it doesn't work.

Posted: 20 Jul 2007, 11:56
by Pressure Line
its still possible to have one mounted on top of a tank. would be better than nothing.

Image

heres a shot of a flying repair pad in *action*

Posted: 20 Jul 2007, 12:39
by Zpock
What if the pad is outside the collision area?

Posted: 20 Jul 2007, 12:54
by Pressure Line
Zpock wrote:What if the pad is outside the collision area?
in theory that would work.

Posted: 20 Jul 2007, 12:57
by Pressure Line
will be easier once we can assign non-spherical collision bounds to units. if you made i so that all the planes had a flat edge on the bottom of their collision bound, and the flying repair pads having one on the top, with the pad sitting just above the line of the bound it would work.