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Posted: 28 Jun 2007, 12:22
by AF
The windows do your models no favors. Neither does the cammo.
Posted: 28 Jun 2007, 13:51
by jcnossen
Making them reflective would help a lot I think
Posted: 28 Jun 2007, 14:26
by Warlord Zsinj
Yep, reflectivity can help windows a lot.
Also, the camo needs to be bounded by some sort of explanatory panelling or otherwise have it's boundaries defined, so that it looks less like a giraffe skin.
Posted: 28 Jun 2007, 15:43
by 1v0ry_k1ng
i like the cartoony look of the camo, but the windows need reflectivity
Posted: 28 Jun 2007, 22:22
by rattle
The texture needs details, can't see any.
Posted: 28 Jun 2007, 22:39
by smoth
I think people should not expect soo much from the guy, this is obviously a first for him and his project is not even an alpha yet. We have seen models with much higher quality go into a project(heavy gear) and nothing come of it.
Frankly it is pointless to critique work of this level as the author himself knows he has a long way to go.
I think energy would be better spent critiquing his models and asking him about the ideas he has for this project... oh and why he still hasn't cropped that first image which is messing up the site's layout.
Posted: 29 Jun 2007, 01:10
by Pressure Line
*edit* forget it.
Posted: 29 Jun 2007, 08:00
by KDR_11k
What's the difference between a rocket, a cannon and a laser? The weapontype alone doesn't say anything about range, damage, rate of fire, etc.
Posted: 29 Jun 2007, 12:47
by Pressure Line
*edit* forget it.
Posted: 29 Jun 2007, 12:49
by Pressure Line
*edit* forget it.
Posted: 29 Jun 2007, 15:10
by Guessmyname
(Some ideas)
Rockets - able to shoot over units and intervening terrain. Burst fire and innacurate (Think Raven Kbot missiles). Good support units, for attacking groups
Cannons - long range, high damage and slow reloads - like sniper rifles. LOS weapons. Useful for taking out specific units
Laser - Short range, high rate of fire - like machine guns but sci-fi and cool.
Basic sort of tank, jack of all trades (except AA work).
Another idea is a Flamethrower unit - short ranged and nasty, put at the front of an attack force, for assualts.
Posted: 29 Jun 2007, 15:26
by Pressure Line
*edit* forget it.
Posted: 30 Jun 2007, 03:42
by chillaaa
Mate, those look good. I look forward to seeing the rest of the green units too.
what
Posted: 30 Jun 2007, 04:46
by rcdraco
Just amazing, reminds me of TLL, seriously, great models, OK texturing, really should be all s3o, but great all the same, I can't wait to see an alpha release.

Re: what
Posted: 30 Jun 2007, 06:02
by Pressure Line
*edit* forget it.
Posted: 30 Jun 2007, 06:06
by carbon
Actually, I rather like this. Something about the look of the models and the textures really catches my attention.
A mod with a small number of units like this would be fun to play. Now you need a gimmick. Say like an intricate bonus system, or a hero system like Warcraft 3.
Can't wait to try this out. Keep up the good work.
Posted: 30 Jun 2007, 06:07
by Snipawolf
Btw, pressure, remember to check my texturing tutorial if you need some help with certain things.
Posted: 30 Jun 2007, 10:58
by Pressure Line
*edit* forget it.
Posted: 30 Jun 2007, 13:37
by ironized
i personally reckon cons should be considerably different to other units
i hate loosing my cons in my attack force
Posted: 30 Jun 2007, 13:42
by Pressure Line
*edit* forget it.