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Posted: 21 Jun 2007, 23:17
by DemO
neddiedrow wrote:How about the head from Argh's peewee?
ROFLMAO +1

Posted: 22 Jun 2007, 01:19
by smoth
Image
(click image for larger version)

Ok that is it for a while today. I have some other stuff to do.

Posted: 22 Jun 2007, 12:24
by Zenka
ah smoth your textruring always pwns

Posted: 22 Jun 2007, 16:56
by NOiZE
I actually like it, it still has the TA feeling.

Posted: 22 Jun 2007, 17:07
by imbaczek
NOiZE wrote:I actually like it, it still has the TA feeling.
Nah, too pretty.

Posted: 22 Jun 2007, 17:11
by Foxomaniac
imbaczek wrote:
NOiZE wrote:I actually like it, it still has the TA feeling.
Nah, too pretty.
Yeah, it'll probably be very imbalanced.

Posted: 22 Jun 2007, 18:44
by Cabbage
i dont like the haed!

Posted: 22 Jun 2007, 19:07
by Noruas
Its a CYLON

nice work, it looks good, smoth, even if not a little gundamish too.

Posted: 22 Jun 2007, 20:14
by 1v0ry_k1ng
maybe reduce the width of the visor slits so it looks less cartoony?
I like it but i reckon you could make more of the other arm than just a gulf war stump

Posted: 23 Jun 2007, 01:44
by KingRaptor
I think the other arm should have been fused to the body rather than deleted.

Overall sweet, even though I miss the exaggerated barrel and torso. Texture in particular is pure awesome.

Posted: 23 Jun 2007, 03:15
by MR.D
The Marine from Doom and Quake had that helmet style, at least it reminds me of that.

The head just looks too organic or human to be CORE, core was all machine, and with its speherical head and open visor like that it looks alot more like a body suit fitting ARM style, more than a pure CORE machine.

Thats just my 2 cents worth tho.

Posted: 23 Jun 2007, 08:20
by KDR_11k
KBots are more like the giant mechs you see in anime, not power armor. Neither is a suit, they're vehicles with legs.

Posted: 23 Jun 2007, 09:14
by rattle
Either the left or right shoulder should get it's UV map mirrored unless it's intended. Very nice work so far.

Posted: 23 Jun 2007, 19:25
by smoth
I like the barbut helmet :P


Also, core was human. They took the best human and pattern him, morty was one of them, so he had a mech that also belonged to him. Core wouldn't change the mech if it's design worked. since it was patterned after a human and his chosen machine, a human touch is acceptable. Either way the helmet is still wip.

Posted: 23 Jun 2007, 19:29
by KDR_11k
Also a human pattern would retain the sense of aesthetics its owner possessed.

Posted: 23 Jun 2007, 19:34
by smoth
correct. I figured there was nothing wrong with a bit of character. Personally I thought the barbut added a bit of a fierce touch to him.

Posted: 23 Jun 2007, 21:11
by 1v0ry_k1ng
maek visor slits thinner!

Posted: 23 Jun 2007, 23:26
by smoth
Image
(click for larger image)

at the moment I cannot think of whether the legs should be solid metallic like the old unit, team colored(partially) or cammo. I am going to think on it for a bit. Feel free to make your suggestion.

However, as I said earlier and people seem to forget, The proportions are subject to change after the texturing is complete. I already played with a few ideas and know what I am going to do but at the moment I am just stuck on the legs. Anyway, I am going to go clean maybe tonight I will have some idea as to what I should do with the legs.

Posted: 23 Jun 2007, 23:34
by Tim Blokdijk
You should ad a decal or so on the barrel, maybe a spiral going around it?
I dig the head :-)

Another idea would be to make its right arm bigger to act as a counterweight for the barrel and script the units torso to rotate from the recoil when firing.
(If possible?)

Posted: 23 Jun 2007, 23:56
by smoth
Tim Blokdijk wrote: Another idea would be to make its right arm bigger to act as a counterweight for the barrel and script the units torso to rotate from the recoil when firing.
(If possible?)
Lol, someone realized that I turned the right arm into a counter weight :P


I am not sure tim, I maybe could do like a dragon head on the side of the barrel but at the moment I am not sure if that would be a bit too much.