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Posted: 20 Jun 2007, 21:05
by tombom
Foxomaniac wrote:Two sides for one coin.

P.S : I know you're kidding, but honestly - this isn't really funny.
here i will use my maths skills to show just exactly the % of how wrong you are

Posted: 20 Jun 2007, 21:25
by Zpock
So now we finally have:
Absolute Annihilation - Everyone plays it since its at the top on UF
Balanced Annihilation - for serious players
Complete Annihilation - nice fireworks...
Drolito Annihilation - good for newbies, groundbrakengly different, unlike other TA derivative mods.

How about then:
Epic Annihilation - sounds cool right
Forever Annihilation - No release date in sight
Ghey Annihilation - All the units are pink
Homosexual Annihilation - Inspired by above
IAnnihilation - for mac users, see above
Junk Annihilation - made by [insert current worst n00b modder]
Kingdom Annihilation - when we get melee working
Lubricated Annihilation - for those who want it soft
Madness Annihilation - [insert generic 300 quote]
Nude Annihilation - *censored*
OTA Annihilation - someone finally figured out how to do it
Phail Annihilation - noone plays it
Quantom Annihilation - so slow from all the simulation, almost like supcom.
Retard Annihilation - only unit available is Gator/flash
Slow Annihilation - kind of like NOTA
Total Annihilation - oh wait.. *sued for copyright issues*
Unbalanced Annihilation - sort of like CA withouth the fireworks
Violent Annihilation - lots of blood and gore
Wanker Annihilation - only units available is metal makers, fusions
Xtreme Annihilation - Everything does &/%/(% dmg
Y Annihilation - no combat units at all, just reclaiming with constructors
ZOMG Annihilation - everything cost 1 metal.

Posted: 20 Jun 2007, 23:16
by VonGratz
Zpock wrote:So now we finally have......blah blah etc.. blah...
VERY funny :lol: :lol: :lol:
VonGratz

umm

Posted: 20 Jun 2007, 23:24
by rcdraco
I was working on Ultimate Annihilation for a while, so that is UA. This thread should be closed,

Posted: 21 Jun 2007, 00:25
by jackalope
you guys have any balance suggestions for DA? Here some stuff I've been thinking of, let me know if it would work or not:

Ideas:

increase wezel weapon range and sight by 4000%, lower damage to 1

all defenses can walk

increase com speed by 500%

Posted: 21 Jun 2007, 01:10
by Noruas
I suggest all defense is able to be transported, that way you can put your defense on the go. I also think the kbot labs for level 1 should be able to build mini commanders, and a mini krog. I am also creating
Ecstasy Annihilation, a new mod based on Ba but with more strategy.
EA mod, its in the mind!

Posted: 21 Jun 2007, 17:00
by KDR_11k
I suggest that air transports should come with coms preloaded, you can simulate that by adding a com model to the transport's model and making it explode with comboom.

AKs should have 1 HP and outrange everything while shouting "micro me" when you select them.

Flash should be free, they're not spammed enough yet.

Fusion should be tech 1 and cost less than wind.

Mexes should, instead of extracting, always give the metal they'd give on Speedmetal.

All d-fens needs an AOE of 300-500.

All units should be able to fight and build with lots of nuc.

Posted: 21 Jun 2007, 19:01
by hunterw
make the vehicle plant a stationary transport unit that can only transport fleas and sumos

Posted: 21 Jun 2007, 19:21
by Zpock
KDR_11k wrote:I suggest that air transports should come with coms preloaded, you can simulate that by adding a com model to the transport's model and making it explode with comboom.

AKs should have 1 HP and outrange everything while shouting "micro me" when you select them.

Flash should be free, they're not spammed enough yet.

Fusion should be tech 1 and cost less than wind.

Mexes should, instead of extracting, always give the metal they'd give on Speedmetal.

All d-fens needs an AOE of 300-500.

All units should be able to fight and build with lots of nuc.
n00berhack?

Posted: 21 Jun 2007, 21:52
by jackalope
KDR_11k wrote:I suggest that air transports should come with coms preloaded, you can simulate that by adding a com model to the transport's model and making it explode with comboom.

AKs should have 1 HP and outrange everything while shouting "micro me" when you select them.

Flash should be free, they're not spammed enough yet.

Fusion should be tech 1 and cost less than wind.

Mexes should, instead of extracting, always give the metal they'd give on Speedmetal.

All d-fens needs an AOE of 300-500.

All units should be able to fight and build with lots of nuc.
now you're just being stupid and mocking me

Posted: 22 Jun 2007, 00:20
by Ishach
KDR_11k wrote:I suggest that air transports should come with coms preloaded, you can simulate that by adding a com model to the transport's model and making it explode with comboom.

AKs should have 1 HP and outrange everything while shouting "micro me" when you select them.

Flash should be free, they're not spammed enough yet.

Fusion should be tech 1 and cost less than wind.

Mexes should, instead of extracting, always give the metal they'd give on Speedmetal.

All d-fens needs an AOE of 300-500.

All units should be able to fight and build with lots of nuc.
Can an admin ban this troll??

Posted: 22 Jun 2007, 11:26
by KDR_11k
You're right, Drolito would never agree to a buff to units that can move. But it should be like SpeedMetal on every map. You also need free DTs to allow players to simulate the superior map design of SpeedMetal on any map.

Posted: 22 Jun 2007, 15:33
by jackalope
why are you in my thread constantly mocking me and drolito. sure everybody makes a silly post now and then but you are spamming up my thread with them.