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Posted: 16 Jun 2007, 12:14
by Tobi
Thats true, but it's an implementation detail (though a very valid one since implementing this would make the dgun radius check a lot more complex).

Functionality wise I think .take'ing should indeed .take dgun radius too.

Posted: 16 Jun 2007, 13:54
by KDR_11k
How would you know when a dgun radius is up for grabs, though? If a player is annihilated, can you still .take his radius? If a player has only one mex or something left, can he still pass his radius on? Would people call that cheating?

Also does limit DGun apply to all weapons that are fired by the DGun command or even all weapons that use the DISINTEGRATOR weapon type or is it tied to the commander somehow?

Hm, would it be possible to dissociate the starting resource capacity from the commander unit so we can spawn a generic builder instead of a special com without messing up the storage once more generic builders are made?

EDIT: Okay, it only applies to the com

Posted: 16 Jun 2007, 20:13
by Tobi
I guess the radius should be considered a "part" of the com, so sharing/.taking a commander shares/takes the dgun radius too.

Posted: 16 Jun 2007, 20:23
by Zpock
Why was limit d-gun to start area even made in the first place? I can't see why you would need this option???

Posted: 17 Jun 2007, 14:43
by NOiZE
Zpock wrote:Why was limit d-gun to start area even made in the first place? I can't see why you would need this option???
for ppl who can't handle the fact that game ends IS better.

Posted: 17 Jun 2007, 15:03
by Zpock
But why? Do people think offensive use of commanders with the d-gun is actually a problem? LOL, 2 LLTs or something and he's gone. And it's almost impossible to take out stuff with the dgun that wouldn't be taken out 2seconds later by the commsplosion. :roll:

Now, an option to remove the giant commsplosion itself would at least make sense, from the n00bs perspective, altough I would certainly loathe it.

Posted: 17 Jun 2007, 15:05
by NOiZE
I made hovercomms mutator for AA maybe i should reintroduce it for BA again.

Posted: 17 Jun 2007, 15:24
by KDR_11k
There are some "features" in Spring that were introduced to counteract errors in some mods, e.g. the plane collision spheres. I suppose limit dgun comes from a time when defenses didn't rape coms.