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Posted: 07 Jun 2005, 23:49
by FLOZi
So far as I know, there's only one WW2 mod that has actually released anything.
Unless you count that one with the time machine and stuff

Posted: 08 Jun 2005, 03:53
by GrOuNd_ZeRo
there is loads of mods and units out there with machineguns :)
Posted: 08 Jun 2005, 11:28
by maestro
No, thx
that looks not suitable with theme, I prefer rendered, colorful pics like now
Posted: 08 Jun 2005, 11:37
by maestro
Min3mat wrote:Nice! Please PM me or post some more info on this mod since i haven't even played it before (e.g. Tech Tree, what resources r etc)

looks like a budding game

there is no techtree, coz we make what we likes without any planning (The development is like this : I saw a pics of tank X or plane Y from A/B/etc variant and it looks good --> I make it the next day)
the tree grows naturally, there is no planned techtree at all
Posted: 08 Jun 2005, 12:08
by aTTacK
maestro wrote:aTTacK wrote:
[...]
No, thx
that looks not suitable with theme, I prefer rendered, colorful pics like now
and whats about the menubackground ?
here the a-10:
http://www.chryys.galacticgate.de/nKK/TAWD/screen2.jpg
the vertical lines on the wings are dirt... i dont like those totaly clear planes.. its unrealistic.. ok maybe i overdid it a littlebit^^
another thing:
pleaaze can we do all units in same camoflage ?
its ok when highflying aircraft like f-16 is grey camoflaged... but its totaly unrealistic that there are units like ADATS or the abrams tank in camoflage for desert missions...
i didnt say that there must all look like the same .. but desertstyle-camo together with greentanks are very ugly
i know this would be lot of work.. but i could support u in making the new textures
[sry for bad english... its hard to express what i want to say]
the commander-tank could be an exeption
Posted: 08 Jun 2005, 17:06
by FLOZi
Good lord!
I need a texturer like that!
If you have any interest in WW2 and the Cold War...

Posted: 08 Jun 2005, 18:00
by aTTacK
FLOZi wrote:Good lord!
I need a texturer like that!
If you have any interest in WW2 and the Cold War...

yes... interested but
i think i got enough work with tawd for the next.. hum .. 10years ? ^^
Posted: 08 Jun 2005, 18:04
by GrOuNd_ZeRo
Damn, the pic didn't work, broken link...ICQ it :)
Posted: 09 Jun 2005, 09:27
by Doomweaver
Is it possible to make the textures based on the map for proper camouflage?
Posted: 09 Jun 2005, 10:23
by aTTacK
Doomweaver wrote:Is it possible to make the textures based on the map for proper camouflage?
would be very nice and i would support it... but i dont think that it works
so 3 themes: desert / normal / ice
can somebody explain me how i can include new textures ? i created a new bmp file in the tatex directory (phantomwingC00.bmp) and then i added it with "import textures" @3do builder
... but it dont works ingame :/
[edit]
ok there are two ways:
1. i resign the hole model with new textures and more detail... in this case if have to know how to create new textures and it will take long time to redesign every unit
2. i take maestros textures and make them in 16 with colourfades etc... but no new details (because maestro often used the same texture for different things... the a-10 had some t-80 textures before i edited it... in normal ta no problem.. but in spring u can zoom...)
this could be done in a few days
Posted: 09 Jun 2005, 19:10
by GrOuNd_ZeRo
The A-10 so didn't have T-80 textures on it...it had a few OTA textures.
Posted: 09 Jun 2005, 20:38
by aTTacK
ah sry u made the a-10 ?
open the a-10 3do and look at the right site (under the wing think)
there are t-72 textures.. im sure
i think it was a mistake...
(there are ota textures too... i know)
->
maybe u can answer my question how to create new textures, because i´ve got much freetime atmoment but this will change in 1-2 weeks
Posted: 10 Jun 2005, 12:37
by maestro
hi Attack,sorry if i misunderstood u about the background icon, coz i have trouble with dl ing latest spring... beside ill wait the next update, once the custom weapon model issue solved ill began a full scale developmt...
btw your textyre no longer use TA old palette ? do you have any tool to do that ? coz my tatexturepacker refuse to compile 16bit bitmap and 3dobuilder dont like it either....
please please... how to make texture for spring ? im experienced in TA texturing but spring will be different afaik
Posted: 10 Jun 2005, 14:16
by aTTacK
hm i edited the bmp files in the tatex dir, converted them to 16bit and packed them with HPI packer to a ufo in the spring dir
i converted them recently in 256colours to adjust them in 3do builder.. but only recently.. i backuped the old 16bit files
.. but how to create NEW textures ?
Posted: 10 Jun 2005, 16:37
by GrOuNd_ZeRo
You will probably have to create dummy texture that will be read by 3dobuilder, the trick will be to give them the filenames of the .BMPs that will have identical names to the dummy textures.
The A-10 indeed had T-72 textures on the side of the fuselage, those were a better shade than the original A-10 textures for the side, has no impact on gameplay and the difference is barely noticable if at all.
Posted: 10 Jun 2005, 17:42
by aTTacK
GrOuNd_ZeRo wrote:You will probably have to create dummy texture that will be read by 3dobuilder, the trick will be to give them the filenames of the .BMPs that will have identical names to the dummy textures.
thx g_z .. now it works
my next unit will be the f-18 and the phantom for texturing
[edit]
hmpf problem:
i think you know my prob... any options how to fix it ? where does it come from ?
Posted: 11 Jun 2005, 01:20
by GrOuNd_ZeRo
OTA didn't have this problem and it was a shame it was a problem in Spring, I don't know how to fix this, I could make a new wing model that has the control surfaces on it.
Also, the Phantom should not be an American Phantom, a German Phantom would probably be better.
America has phased out the F-4 for a while now, they are still used for training purposes and target drones, maybe there are some in the national guard.
Posted: 11 Jun 2005, 13:23
by aTTacK
GrOuNd_ZeRo wrote:OTA didn't have this problem and it was a shame it was a problem in Spring, I don't know how to fix this, I could make a new wing model that has the control surfaces on it.
Also, the Phantom should not be an American Phantom, a German Phantom would probably be better.
America has phased out the F-4 for a while now, they are still used for training purposes and target drones, maybe there are some in the national guard.
ok i deleted the new phantom textures (same difficulties as the f-18)
i will texture easier units first (like buildings, mrls etc)
i hope u can fix the problem with the textures :/
here some artwork^^:
[edit] i had a idea... maybe it is possible to texture the unit only with camoflage and add details with decals like in "hammer" ... the Halflife editor (i made a few maps with it...)
Posted: 11 Jun 2005, 20:13
by aTTacK
mrls green (maybe a bit to colorful/contrast):
http://www.chryys.galacticgate.de/nKK/T ... sgreen.jpg
http://www.chryys.galacticgate.de/nKK/T ... green2.jpg
mrls desert:
http://www.chryys.galacticgate.de/nKK/TAWD/mrlsdes.jpg
mrls snow coming soon
[edit]
i know... the wheels are ugly.. but thats because of the model
-> i got an idea to fix this...
[edit²]
i reduced the contrast of the green version
and made the snow version:
http://www.chryys.galacticgate.de/nKK/TAWD/mrlssnow.jpg
-- question.. the player color (the ugly blue thing..) it is defined by the color (0/0/256 for example) or defined by the texture (i think this is a ota tex) ??
~gn8
Posted: 12 Jun 2005, 03:41
by GrOuNd_ZeRo
That's defined by the texture.
The best way to place the side colors is where it's not too obvious but still noticable.
The textures are looking good so far! try to use a perspective tool to point the track wheels in an inward angle like in OTA and it may look better :)