Page 2 of 2

yea what now?

Posted: 31 May 2007, 16:02
by rcdraco
How do I use this exactly?

Posted: 31 May 2007, 16:55
by Zoy64
dont look at me, i dont know either

Posted: 31 May 2007, 17:18
by smoth
woot, it looks like I am going to be bumping the gundam file size soon.

Posted: 31 May 2007, 19:55
by Kloot
Let's say you have the following definition block in sounds.tdf:

Code: Select all

[ARM_KBOT] {
	select1=kbarmsel;
	ok1=kbarmmov;
	arrived1=kbarmstp;
	cant1=cantdo4;
	underattack=warning1;
	canceldestruct=cancel2;
}
To make your units more talkative, simply change it to:

Code: Select all

[ARM_KBOT] {
	select1=kbarmsel;
	select2=whatdoyouwant;
	select3=stoppokingme;
	ok1=kbarmmov;
	ok2=forkingandcountry;
	arrived1=kbarmstp;
	arrived2=imthere;
	arrived3=nowwhat;
	arrived4=andthen;
	cant1=cantdo4;
	underattack=warning1;
	canceldestruct=cancel2;
}

Posted: 31 May 2007, 20:23
by rattle
Why's it limited to 8? I'm not saying that 8 isn't enough, just curious... :)

Posted: 31 May 2007, 21:31
by Zoy64
cant there be, instead of adding those lines, a sound.tdf or whatever file that has all tose sounds that you can just dl?

Posted: 31 May 2007, 22:32
by KDR_11k
What?

Posted: 31 May 2007, 22:43
by Snipawolf
KDR_11k wrote:What?

Posted: 31 May 2007, 22:45
by Zoy64
sorry, what i was trying to say was if there is a way to download a whole new sound file instead of adding certain lines to the existing sound file

Posted: 31 May 2007, 22:48
by smoth
zoy, that is how it works. you would be downloading new sound files with the project. However, no it has to be added in some kind of way. This is a pretty easy way of handling it.

Posted: 31 May 2007, 22:56
by Zoy64
do you think this could be added to version 7.45 or wherever it is now?

Posted: 01 Jun 2007, 00:34
by rattle
We'll be at 0.75b1 and this feature will be in it.
http://spring.clan-sy.com/mantis/view.php?id=541