Page 2 of 3
Posted: 28 May 2007, 00:02
by BlackLiger
Supcom is a nice game, and I personally play Aeon not for the "OMG HOVARTANKRUSH!" but for the rather smexy looking units.
I'd possibly consider UEF also, but I really dislike the cybran weapons setup also.
Aeon = Slow fire, powerful
UEF, as far as I've gathered = Ranged weapons. Long range.
Cybran = Rapid fire low damage...
Posted: 28 May 2007, 00:05
by Zoombie
Oh yeah, the UEF is my favoret team. I'm planning to start playing SupCom once my computer has been upgraded.
Posted: 28 May 2007, 00:18
by rattle
After seeing some ingame videos I'm not so keen on supcom any more...
One video was full of explosions and I thought: damn, this game demands so much hardware and all but all you get to see is the very same yellow-whiteish explosions in various sizes. Boring if you ask me... anyway this game lacks the charm TA had. The music in comparision to TA's isn't the best either.
By the way Caydr, from what I've seen it appears that the gun barrels on one of the battleship are four sided cylinders (could be a LOD model though). They must be doing it wrong... :P
Posted: 28 May 2007, 00:31
by Zoombie
Actually, the game has a lot more than explosions. The sheer scale actually opens up a lot of neato things you can do.
Or at least that's what I think.
Posted: 28 May 2007, 00:33
by Lolsquad_Steven
Supcom's scales maek more strategy.
Posted: 28 May 2007, 00:37
by Zoombie
I thought so. Unless you are using some sort of sarcasim...let me get my detector...
Posted: 28 May 2007, 12:44
by rattle
I'm gonna take a look once I haev new computar.
It's just that it didn't look all that damn GREAT and HUGE as Mr. Taylor kept saying. Sure maps are huge, but so are springs with miniature models.
Also, does this game have any kind of inaccuracy? Haven't seen a single unit miss once, except for ships.
Posted: 28 May 2007, 12:53
by Comp1337
rattle wrote:I'm gonna take a look once I haev new computar.
It's just that it didn't look all that damn GREAT and HUGE as Mr. Taylor kept saying. Sure maps are huge, but so are springs with miniature models.
Also, does this game have any kind of inaccuracy? Haven't seen a single unit miss once, except for ships.
Lol you shouldve seen the mantis in beta. The thing was unhittable
Posted: 28 May 2007, 13:26
by Ishach
The mantis moved so fast you needed something with really high RoF to destroy them (Other mantises =/)
Posted: 28 May 2007, 17:55
by Zoombie
What is the difference between haveing normal sized maps and small units, or huge maps and normal sized units?
None that I can see. So, untill someone gives me a real reason why SupCom's scale isn't big enough, I'll hum to myself.
Posted: 28 May 2007, 17:57
by Kixxe
Zoombie wrote:What is the difference between haveing normal sized maps and small units, or huge maps and normal sized units?
None that I can see. So, untill someone gives me a real reason why SupCom's scale isn't big enough, I'll hum to myself.
Pathfinding and...
well i dunno really. I don't belive supcoms units are really "small" it's just that the standard zoom level is a bit high and the scale. if buildings, the supcom and other things were scaled better...
Posted: 28 May 2007, 18:31
by hunterw
U CANT BUILD BUILDINGS IN THE OCEAN
GAY
Posted: 28 May 2007, 18:38
by Zoombie
Well the factories seemed to be the right size to me. I liked the scale...though the tanks never seemed small enough...or the trees not big enough. Or something. I don't know, all I want are slightly better explosions. They need more orange and smoke, with less white.
Posted: 29 May 2007, 08:38
by Lolsquad_Steven
The trees in supcom are at the perfect scale and give strategic freedom other RTS's have failed trying to deliver on a strategic level.
Posted: 29 May 2007, 11:13
by Comp1337
Lolsquad_Steven wrote:The trees in supcom are at the perfect scale and give strategic freedom other RTS's have failed trying to deliver on a strategic level.
Your previous comments haven't set off the sarcasm-o-meter quite like this one.
Posted: 29 May 2007, 14:54
by Zpock
Comp1337 wrote:Lolsquad_Steven wrote:The trees in supcom are at the perfect scale and give strategic freedom other RTS's have failed trying to deliver on a strategic level.
Your previous comments haven't set off the sarcasm-o-meter quite like this one.
They did to me.
Posted: 30 May 2007, 00:51
by Felix the Cat
Comp1337 wrote:Lolsquad_Steven wrote:The trees in supcom are at the perfect scale and give strategic freedom other RTS's have failed trying to deliver on a strategic level.
Your previous comments haven't set off the sarcasm-o-meter quite like this one.
You mean to tell me that you believe that sometimes steven says things that
aren't sarcastic?
Infidel! DERKA DERKA MUHAMMAD JIHAD!
Posted: 30 May 2007, 01:27
by Zpock
Let's not forget that unlike all those filthy RTT:s (real time TACTICAL games) supcom dosn't have any stupid RPS, since ChrisT said so. Instead it has amazing physx simulation all the way down to the quantom level (yay SCU spam), so it's truely strategic!
It's only for modern pioneering people who push the envelope by buying shiny new computer parts (you don't want to be one of those barbaric caveman right!?), since all that physx takes so much raw CPU power!
Posted: 30 May 2007, 11:51
by Comp1337
Not if you play Supcom: Comp1337 edition, the patcher crashed so now i cant upgrade SCUs or ACUs. Got like half of the balance changes too.
Posted: 30 May 2007, 15:51
by Zoombie
Someone is bitter.