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Posted: 21 May 2007, 20:32
by zwzsg
KDR_11k wrote:I've never played it but the screenshots look good so the gameplay must suck.
Quoted For Deep Truth!
Posted: 21 May 2007, 20:39
by iamacup
KDR_11k wrote:You mean "adds porc" by making the area impassable...
Also this mod obviously plays like crap. I've never played it but the screenshots look good so the gameplay must suck because no human or team could possibly balance a mod while still making it look good.
added to topic of CA... wonder how long it will stay there

Posted: 21 May 2007, 21:00
by Foxomaniac
Thread control to Troll Central :
Prepare thread for breakdown.
I repeat, prepare thread for breakdown!
Also this mod obviously plays like crap. I've never played it but the screenshots look good so the gameplay must suck because no human or team could possibly balance a mod while still making it look good.
LOL GUNDAM!
*waits for smoth*
Posted: 21 May 2007, 21:58
by TheFatController
CA is the most fun annihilation variant i've played so far, I recommend any BA players who fancy a change to give it a serious try

Posted: 21 May 2007, 22:00
by Relative
I like how the bulldogs rate of fire was reduced and supplemented with that new rapid fire laser tank.
Posted: 21 May 2007, 22:13
by Foxomaniac
Relative wrote:I like how the bulldogs rate of fire was reduced and supplemented with that old rapid fire laser tank.
Fix'd.
Mumbo was revived from the AA junkyard!

.
Posted: 21 May 2007, 22:46
by quantum
iamacup wrote:
these are all just poor mans AA's (CA, BA, GayA)
CA is better, proven fact!
Relative wrote:
Hmmmm... Does anyone else think that the"Terra-forming"/craters caused by plasma weapons is a tad much. After a quick skirmish the area is very difficult to pass and sometimes almost rendered unusable.
Go easy on the heavy artillery, or you'll need to use Kbots in your next attack :)
Zenka wrote:
ps, you could use the core silencer remake
It will be in the next version :D
Posted: 21 May 2007, 22:53
by Relative
quantum wrote:
Relative wrote:
Hmmmm... Does anyone else think that the"Terra-forming"/craters caused by plasma weapons is a tad much. After a quick skirmish the area is very difficult to pass and sometimes almost rendered unusable.
Go easy on the heavy artillery, or you'll need to use Kbots in your next attack :)
I'm not just talking about the arty, I'm taking about normal offensive units like the stumpy tank and others. Another example is when you place a Bulldog and Goliath against each others. Two hits from the Goliath and the bulldog is stuck in a hole

Posted: 21 May 2007, 23:01
by rattle
Whose hole?
Posted: 21 May 2007, 23:05
by Relative
rattle wrote:Whose hole?
Yo mamma
Posted: 21 May 2007, 23:12
by rattle
is so ugly, the sea returns each 12 hours to see if she perished.
Posted: 21 May 2007, 23:55
by Boirunner
just posting to say that CA is the best thing ever and that watching laser towers actually shoot lasers instead of starwars-type whatever rocks. Also Thuds really feel like artillery now, and many other things just feel good. It may need some more work, but CA will prevail. I am officially a Fanboi as of now.
Fanboi status cancelled until Fox stops spamming cloggers exclusively in team games

Posted: 22 May 2007, 02:54
by Forboding Angel
Fox, do you want my opinions?
I know you and I have talked extensively to a degree about stuff, and I would prefer not to just unload.
Nutshell:
In many ways I am extremely impressed, in other ways (the more important ones) I'm really disappointed.
BTW, it's obvious, but almost all of the effects look freaking great

Posted: 22 May 2007, 03:34
by det
Forboding Angel wrote:Fox, do you want my opinions?
Feel free to express your opinions here in the form of constructive criticism. It also helps to prefix your more harsh criticisms with "In my opinion", instead of stating them as absolute fact

Posted: 22 May 2007, 04:47
by Forboding Angel
The ones I would be stating are fact.
Ones that affect gameplay. The reason I specifically ask fox is that he and I have been in contact off and on for quite some time now concerning CA.
Posted: 22 May 2007, 07:31
by Forboding Angel
Oh boy...
There is some huge imba here. I won't go into detail for the sake of gameplay (some are sure to figure it out though).
I suppose what I'll do is propose changes in the form of small mutators (with documented changes) and pm them to fox or quantum.
I've already found one imbalance that has been present since the early days of AA, it's truly amazing that no one ever picked up on it.
Posted: 22 May 2007, 09:41
by Forboding Angel
Ok, I've done some testing now, and things are working as I had planned. I'll have something soon as well as a rather large read of how, why, and where stuff I'm doing helps gameplay, etc.
You guys did a hell of a lot of things right in CA. A hell of a lot of things are great. There are just some things that seem to have been overlooked.
As I said, I'll have a full workup for you soon (and most of the grunt work will already be done for you, so that's kinda nice

).
Posted: 22 May 2007, 10:50
by MR.D
Mobile dt & Dragons teeth being unreclaimable & uncrushable = complete fail.
Other than that, it plays nice.
Posted: 22 May 2007, 11:36
by iamacup
cloggers IS OP!!!!!
ITS LIKE WEAZEL IN 2.23 OR WOTEVER IT WAS!
PROFF THIS MOD SUXXXXX!!!!
Posted: 22 May 2007, 11:52
by quantum
Uh oh, kwik, nerfstix!
Its fixed in the SVN.
Only mobile DT were irreclaimable.