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Posted: 12 May 2007, 05:44
by Cainen
Manpower was the more annoying resource, though.
Anyways, this is a good idea, like I said before. It allows people to actually diversify the early game without facing major disadvantages.
Posted: 12 May 2007, 15:12
by trepan
Demo Video (10 MByte):
http://trepan.bzflag.bz/spring/deploy.avi
A few things to note:
- I switch to the LuaUI deploy widget halfway through
(the LuaRules rendering is used before that, it can not
interact with mouse clicks...)
- You can not create units outside the boundary
- The commander is auto-selected when no other units
are selected (and the view is centered on it)
- In a real setup, the game would start when all players
have pressed the Ready button, or the time has run out.
- You can queue unit commands to be executed when
the game is started (this includes factory builds, and
state settings like firemode and repeat; although the
latter is not shown in the video).
Posted: 14 May 2007, 12:26
by Cainen
Trepan, you are a brilliant, brilliant man and I wish I had half the talent you do.
Man, this could change the early game by leaps and bounds.
Posted: 24 May 2007, 21:37
by Gabba
I though of a variant of this for more complex missions. See
my feature request here, posted before I read this thread.
Basically I'd like the host to set up the forces for every side in advance, using the same interface, and then save the set-up to a lua script that could be used to start a game. Saving a moment from a replay to a startup script would also be cool, to create what-if scenarios.
Posted: 25 May 2007, 02:37
by Fanger
nifty stuff, I suppose we could also have forced reinforcment from a specific area? ala table edges and such..
Posted: 25 May 2007, 07:24
by SinbadEV
Hurray maybe the Battletech modders will finally be motivated to finish their project.
Posted: 25 May 2007, 15:54
by KDR_11k
Fanger wrote:nifty stuff, I suppose we could also have forced reinforcment from a specific area? ala table edges and such..
Spawn the unit in the reinforcements arrival place, issue a move order to wherever they should go, optionally make them unselectable until they get there.
Posted: 26 May 2007, 06:23
by Fanger
Yup, this would be great for the 1944 people, would add ALOT to that mod..
Posted: 30 Jul 2007, 12:16
by Guessmyname
*bump*
Trepan, will your deployment script work in 0.75b2? If so, could you release it? Please? Pretty please?
Posted: 30 Jul 2007, 13:25
by AF
look at CA