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Posted: 16 Apr 2007, 22:59
by KDR_11k
Patrolling units would probably need some consideration. Not sure if the unit would realize that it's suposed to look for another target, maybe it'll just jam like a weapon that's restricted via COB...

Posted: 17 Apr 2007, 00:37
by smoth
and that would fail.

I seriously think that anything that is partly linked to unit behaviors will not be a good idea for lua scripts.

I can see my self adding commands and other things that I can controll via cob etc but the options that are rooted in the unit behaviors(like fast units breaking waaaaaaaaaaay away from unit formations when bumped are not something you want to controll with some layered on code. You want that rooted deep in the actual code so the behavior can be better controlled.

If you do it on some high level in the code you lose controll over the other related behaviors. Believe me I am a huge fan of the new lua system but something like this should not be handled in lua.

*forgive the spotty grammar I am in class.*