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Posted: 23 Apr 2007, 04:42
by smoth
wow, that is pretty weird, I have not seen that issue yet!
Posted: 23 Apr 2007, 06:03
by Warlord Zsinj
Were pillboxes typically made out of metal instead of concrete? I know if I was pouring concrete for a bunker, it'd probably be cheaper and easier (and probably stronger) to just make the pillbox out of the concrete... (just asking, no insinuations intended)
Some cool bunkers I've dug up that are certainly squarish, but have somewhat more form to them then a chamfered box:
1,
2,
3, (well, I'm just going through google image search, there's heaps).
Making them look like they are primarily entrances to a larger underground complex could be a good way to go for this, too. Bunkers are easily the coolest part of any structures seen in WWII (Except for perhaps fighting in bombed out buildings, something you can't really do), so it'd be a shame to waste it.
Posted: 23 Apr 2007, 08:56
by yuritch
I'm not sure about German bunkers, but USSR had more or less standartized "turrets" and "pillboxes" for use in fortifications, and they were made of metal. Also, sometimes old decomissioned tanks were used as turrets (like MS-1/T-18 which was Soviet clone of Renault FT-17). I'm sure Germans did that too as they have captured a lot of old French tanks (including a lot of FT-17 as well) during campaign of 1940 and had to find some use for them.
Posted: 23 Apr 2007, 10:17
by KDR_11k
Yeah but the germans also had those 88s they plastered everywhere. Or would an 88 bunker on top of the command structure be too evil?
Posted: 23 Apr 2007, 14:36
by Justin Case
Hmm this looks cool, so when do you expect next version to be out?
Posted: 23 Apr 2007, 15:13
by FLOZi
Justin Case wrote:Hmm this looks cool, so when do you expect next version to be out?
Hopefully soon after the next release of Spring.

Posted: 23 Apr 2007, 16:40
by SpikedHelmet
Well, see, machinegun pillboxes are usually only like 5-6 feet across... at that size, its easier to make them metal, as they can't be TOO large.
Pillbox
And ZSINJ! All of those bunkers are gun bunkers! Anyway like I said I changed the shape of it so don't worry.
Posted: 23 Apr 2007, 17:02
by Pxtl
I think the problem with the bunker is that it just looks plain. Put some seams on it, some crates stacked up leaning against the side, a motorcycle, etc.
Ditto the pillbox. The photo you just posted was only shiny on the top - the sides are rough, hammered-looking metal. Even if it's not supposed to be there, I'd put some seams on it, rivets, etc.
Obviously, if you're happy with it - don't bother. I have just gotten the impression you're comfortable with tweaking the skins of your models based on random crowd suggestions.
Posted: 23 Apr 2007, 17:16
by SpikedHelmet
Yeah, you're right. I like to tweak stuff. a la:

Posted: 23 Apr 2007, 17:21
by Pxtl
The pillboxes look so out-of-place on the bunker. Perhaps a square or circular metal plate where the pillbox meets the bunker? Something to make it look less like two models glued together.
Posted: 23 Apr 2007, 17:32
by KDR_11k
Perhaps some rust stains around the pillboxes?
Posted: 23 Apr 2007, 17:46
by 1v0ry_k1ng
imo, pillbox should probs be the same texture
Posted: 23 Apr 2007, 23:02
by Snipawolf
Large screws/bolts with a metal ring around the area where they are joined would be good, I guess.
Posted: 25 Apr 2007, 07:19
by SpikedHelmet
For tanks I've made two types of corpses. First is an essential "duplicate" of the original tank. For realism purposes.
Second, is a completely burnt out tank.
The second is obviously better for recognizing what is dead and what isn't (though you could use the friggen healthbars as clues!). The first however looks more realistic. Those "duplicate" corpses can also be further destroyed, turning into the burnt out hulks. The original plan was (way way back) that the first corpse represented a lightly-damaged/immobilized tank that had been abandoned by its crew, that could be ressurected (recovered) and put back into action; if it was further damaged it would become completely wrecked and unrecoverable.
Posted: 25 Apr 2007, 09:33
by yuritch
What happens to the teamcolor on corpses? Isn't it always turning red?
I can't see any teamcolor on those tanks at all, so that may not be a problem for this mod, but generally this prevents the corpses from having original unit's textures.
Posted: 25 Apr 2007, 10:38
by FLOZi
yuritch wrote:What happens to the teamcolor on corpses? Isn't it always turning red?
I can't see any teamcolor on those tanks at all, so that may not be a problem for this mod, but generally this prevents the corpses from having original unit's textures.
No, I fixed this
http://spring.clan-sy.com/mantis/view.php?id=494

Posted: 25 Apr 2007, 11:23
by Ling_Lover
having the team-colour changing to some other colour could be a good way of distinguishing alive- and not-alive tanks
Posted: 25 Apr 2007, 22:50
by SpikedHelmet
Alright I put little bevel things under the turrets...
Other stuff there too.
Posted: 25 Apr 2007, 23:35
by FLOZi
/me points out the correctly cloaked s3os to the unobservant

Posted: 25 Apr 2007, 23:39
by Snipawolf
Haha, I saw those before I saw your post, foo!
Nice patch