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Posted: 15 Mar 2007, 10:29
by Strategia
Snipawolf wrote:
shall blot out the sun...

Then we shall fight in the shade...
good job stealing stuff from commercials, lol
That quote is from the REAL Battle at Thermopylae. It's over two thousand years old.

Posted: 15 Mar 2007, 10:43
by rattle
Was that fast red thing Char?

Posted: 15 Mar 2007, 10:44
by smoth
you guessed it.

Posted: 15 Mar 2007, 10:44
by tombom
Strategia wrote:That quote is from the REAL Battle at Thermopylae. It's over two thousand years old.
Sources please.

Posted: 15 Mar 2007, 10:51
by smoth
Rattle: clear picture of char here:
Image

For those who may have missed it.. this is a gundam discussion. Here is a preview video for the next release
http://video.google.com/videoplay?docid ... 7845323152



















tombom wrote:
Strategia wrote:That quote is from the REAL Battle at Thermopylae. It's over two thousand years old.
Sources please.
pm him about this. Do not interrupt my thread with historical discussion.

Moderators, please delete strategia and tombom's post as they are completely off topic.

Posted: 15 Mar 2007, 11:09
by tombom
smoth wrote:
tombom wrote:
Strategia wrote:That quote is from the REAL Battle at Thermopylae. It's over two thousand years old.
Sources please.
pm him about this. Do not interrupt my thread with historical discussion.

Moderators, please delete strategia and tombom's post as they are completely off topic.
Woops excuse me I thought I was in another thread. Sorry.

Posted: 15 Mar 2007, 13:57
by Pxtl
Pretty video... however all of these videos highlight a small bug in spring - no mouse-smoothing in freelook modes. Damned ugly how the screen pops around as you scroll.

Posted: 15 Mar 2007, 15:15
by KDR_11k
It's nice but I think the slowdown might turn peopel off and you could've cut it a bit better with less slow moments and more combat. Would've been nice to see the GAW get destroyed, too.

Posted: 15 Mar 2007, 16:04
by espylaub
Pxtl wrote:Pretty video... however all of these videos highlight a small bug in spring - no mouse-smoothing in freelook modes. Damned ugly how the screen pops around as you scroll.
I've mentioned this repeatedly, but to no avail. Would really make all videos a lot better.

Posted: 15 Mar 2007, 17:17
by Neddie
You know, for all the times you've made me eat a well-microed Char, I've never really seen him in action like that. The animation scripting is exquisite, with his use of shield and gun there is a certain organic feel, and he can honestly be used to harry anything - my reasons to play Zeon have doubled.

Posted: 15 Mar 2007, 20:56
by smoth
KDR_11k wrote:It's nice but I think the slowdown might turn peopel off and you could've cut it a bit better with less slow moments and more combat. Would've been nice to see the GAW get destroyed, too.
slowdown? outside of the com dying what else shout I also try to include? I'll try and do better but I have only this free version of fraps and I am new to this tips would help :) so keep the feedback coming.

btw did anyone dislike the fact that I used music from gundam with the vid? Also, another bug was that I did not mute my mic while recording so if you listen close you can occasionally hear my key presses..

Posted: 15 Mar 2007, 21:54
by Snipawolf
holy crap, that was awesome, sometime when we were watching the Red Comet, he put his gun BEHIND HIS HEAD AND FIRED SIDEWAYS LIKE ALUCARD, during 1:14 or so!

Posted: 16 Mar 2007, 07:19
by KDR_11k
Ah, so that was from Gundam? I thought that was something from OTA or so.

I dunno, maybe stitching a few more games together would be more interesting because it provides a greater variety of scenarios.

Slowdown meant that occassionally it seemed like the game dropped a few frames.

Posted: 16 Mar 2007, 14:33
by smoth
If it wouldn't be too much trouble could you give me some time stamps?




J5mello, I watched our match a few times....

The economy mistake you made was building only a few level 1 generators. When playing zeon the level 1 power plants are weaker for their cost but build faster and are smaller then their feddy counter parts. That was where you went wrong.

Posted: 16 Mar 2007, 16:56
by KDR_11k
Actually the whole video looks as if it's not playing at a smooth framerate. The mouse movements are the most obvious but everything else looks pretty low-rate, too.

Posted: 16 Mar 2007, 17:04
by smoth
probably a mix of my hands shaking and the choppy camera.

Posted: 21 Mar 2007, 10:25
by smoth
Image

one of my new explosions... man, I am loving this particle system.

Posted: 21 Mar 2007, 16:11
by rattle
Image
http://rattle.from-hell.net/spring/particles/shell.zip

Speaking of particles, would this be of any use in gundam?

Posted: 22 Mar 2007, 00:26
by smoth
nah, I am not too worried about the flash on ejecting brass.

Posted: 23 Mar 2007, 21:01
by smoth
For those who care


I have some class work/test/family stuff I am doing so I have to push my expected release date back to next week some time. I intended on polishing off the effects and a few script bits and releasing 1.11 along with effects pack 2 but I have to take care of real life priorities. So, sorry for the delay, the effects alone will be worth the wait.